Date: Mon, 16 Aug 2010 11:03:42 +0200 From: =?utf-8?Q?Dag-Erling_Sm=C3=B8rgrav?= <des@des.no> To: Doug Barton <dougb@FreeBSD.org> Cc: freebsd-current@freebsd.org, Ivan Voras <ivoras@freebsd.org> Subject: Re: Interpreted language(s) in the base Message-ID: <86ocd3apzl.fsf@ds4.des.no> In-Reply-To: <alpine.BSF.2.00.1008152240370.66595@qbhto.arg> (Doug Barton's message of "Sun, 15 Aug 2010 23:15:55 -0700 (PDT)") References: <4C6505A4.9060203@FreeBSD.org> <4C650B75.3020800@FreeBSD.org> <4C651192.9020403@FreeBSD.org> <i477eo$i4d$1@dough.gmane.org> <4C673898.2080609@FreeBSD.org> <AANLkTim_prShRiHkLnFbhek9%2Beaa-KaJ5oZtNo%2BLd0K1@mail.gmail.com> <alpine.BSF.2.00.1008152240370.66595@qbhto.arg>
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Doug Barton <dougb@FreeBSD.org> writes: > lua too "flavor of the day," not enough track record of stability, > not enough installed base/proven utility You're wrong. Lua has been around for ages and is especially widely used as a game scripting engine. It is not intended as a standalone language, but as an embeddable scripting engine. We could easily create our own scripting language based on lua with FreeBSD-specific functions, and there would be no fear of interfering with third-party software, because it wouldn't be called lua. DES --=20 Dag-Erling Sm=C3=B8rgrav - des@des.no
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