Date: Thu, 31 Dec 1998 10:52:10 -0500 (EST) From: Jamie Bowden <jamie@itribe.net> To: Jim Lowe <james@miller.cs.uwm.edu> Cc: freebsd-multimedia@FreeBSD.ORG, thedeck@dino.omen.com.au, freebsd-hardware@FreeBSD.ORG Subject: Re: Turtle Beach Soundcard Message-ID: <Pine.SGI.3.96.981231105017.4695A-100000@animaniacs.itribe.net> In-Reply-To: <199812301836.MAA16261@miller.cs.uwm.edu>
next in thread | previous in thread | raw e-mail | index | archive | help
On Wed, 30 Dec 1998, Jim Lowe wrote: > > Date: Thu, 31 Dec 1998 01:34:37 +0800 (WST) > > From: The Deck <thedeck@dino.omen.com.au> > > To: freebsd-multimedia@FreeBSD.ORG > > cc: freebsd-hardware@FreeBSD.ORG > > Subject: Turtle Beach Soundcard > > > > Dear All, > > > > I'm currently helping a friend of mine embed a FreeBSD box in his car. > > The problem becomes much easier if you toss the PC in the vertical > direction and drive the auto on a flat level surface at a constant > speed. A few equations you might find useful are: > > s = 1/2at**2 + v0t + s0 (for the PC) > v = at + v0 (for the car, if not at constant speed) > f = ma (for the impact) Bzzt. m1v1+m2v2=m1v2+m2v1. That's assuming inelastic collision (and that I am rembering my physics correctly, it's been a few years, but that's close) Jamie Bowden -- Systems Administrator, iTRiBE.net If we've got to fight over grep, sign me up. But boggle can go. -Ted Faber (on Hasbro's request for removal of /usr/games/boggle) To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-hardware" in the body of the message
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?Pine.SGI.3.96.981231105017.4695A-100000>