Date: Thu, 18 Apr 2024 12:22:42 GMT From: Emmanuel Vadot <manu@FreeBSD.org> To: ports-committers@FreeBSD.org, dev-commits-ports-all@FreeBSD.org, dev-commits-ports-main@FreeBSD.org Subject: git: 171cdaf295e3 - main - graphics/mesa-libs: Fix LIB_DEPENDS Message-ID: <202404181222.43ICMgTf017930@gitrepo.freebsd.org>
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The branch main has been updated by manu: URL: https://cgit.FreeBSD.org/ports/commit/?id=171cdaf295e37c781f9a4999b05ea74da0bcd0f0 commit 171cdaf295e37c781f9a4999b05ea74da0bcd0f0 Author: Emmanuel Vadot <manu@FreeBSD.org> AuthorDate: 2024-04-18 08:54:08 +0000 Commit: Emmanuel Vadot <manu@FreeBSD.org> CommitDate: 2024-04-18 12:22:27 +0000 graphics/mesa-libs: Fix LIB_DEPENDS Mesa itself does not depend on libOpenGL.so from libglvnd but it needs libglvnd at build stage. Also it doesn't not depend on libwayland-egl.so but on libwayland-server.so and libwayland-client.so Differential Revision: https://reviews.freebsd.org/D44831 PR: 278324 Reported by: autodep Reviewed by: bapt Sponsored by: Beckhoff Automation GmbH & Co. KG --- graphics/mesa-libs/Makefile | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/graphics/mesa-libs/Makefile b/graphics/mesa-libs/Makefile index f8be1f1ef6db..a3d6cfd472e4 100644 --- a/graphics/mesa-libs/Makefile +++ b/graphics/mesa-libs/Makefile @@ -1,5 +1,6 @@ PORTNAME= mesa-libs PORTVERSION= ${MESAVERSION} +PORTREVISION= 1 CATEGORIES= graphics COMMENT= OpenGL libraries that support GLX and EGL clients @@ -10,7 +11,7 @@ LICENSE_FILE= ${WRKSRC}/docs/license.rst USES= llvm:noexport -LIB_DEPENDS= libOpenGL.so:graphics/libglvnd +BUILD_DEPENDS= libglvnd>=0:graphics/libglvnd OPTIONS_GROUP= PLATFORM OPTIONS_GROUP_PLATFORM= PLATFORM_X11 PLATFORM_WAYLAND @@ -24,7 +25,7 @@ OPTIONS_SUB= yes WAYLAND_DESC= Enable support for the Wayland platform in EGL WAYLAND_BUILD_DEPENDS= wayland-protocols>=1.8:graphics/wayland-protocols -WAYLAND_LIB_DEPENDS= libwayland-egl.so:graphics/wayland +WAYLAND_LIB_DEPENDS= libwayland-server.so:graphics/wayland WAYLAND_IMPLIES= PLATFORM_WAYLAND ZSTD_DESC= Use ZSTD for shader cache
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