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Date:      Tue, 13 Mar 2012 11:45:10 -0400
From:      Super Bisquit <superbisquit@gmail.com>
To:        FreeBSD Tinderbox <tinderbox@freebsd.org>
Cc:        powerpc@freebsd.org, current@freebsd.org
Subject:   Re: [head tinderbox] failure on powerpc/powerpc
Message-ID:  <CA%2BWntOspd%2BOSxgPo7yRabKO2=hmV5cA_DE9jweoDGeJJSCX3SQ@mail.gmail.com>
In-Reply-To: <201203131532.q2DFWG2l057538@freebsd-current.sentex.ca>
References:  <201203131532.q2DFWG2l057538@freebsd-current.sentex.ca>

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On Tue, Mar 13, 2012 at 11:32 AM, FreeBSD Tinderbox
<tinderbox@freebsd.org>wrote:

> TB --- 2012-03-13 15:11:46 - tinderbox 2.9 running on
> freebsd-current.sentex.ca
> TB --- 2012-03-13 15:11:46 - starting HEAD tinderbox run for
> powerpc/powerpc
> TB --- 2012-03-13 15:11:46 - cleaning the object tree
> TB --- 2012-03-13 15:11:46 - cvsupping the source tree
> TB --- 2012-03-13 15:11:46 - /usr/bin/csup -z -r 3 -g -L 1 -h
> cvsup.sentex.ca /tinderbox/HEAD/powerpc/powerpc/supfile
> TB --- 2012-03-13 15:11:59 - building world
> TB --- 2012-03-13 15:11:59 - CROSS_BUILD_TESTING=YES
> TB --- 2012-03-13 15:11:59 - MAKEOBJDIRPREFIX=/obj
> TB --- 2012-03-13 15:11:59 - PATH=/usr/bin:/usr/sbin:/bin:/sbin
> TB --- 2012-03-13 15:11:59 - SRCCONF=/dev/null
> TB --- 2012-03-13 15:11:59 - TARGET=powerpc
> TB --- 2012-03-13 15:11:59 - TARGET_ARCH=powerpc
> TB --- 2012-03-13 15:11:59 - TZ=UTC
> TB --- 2012-03-13 15:11:59 - __MAKE_CONF=/dev/null
> TB --- 2012-03-13 15:11:59 - cd /src
> TB --- 2012-03-13 15:11:59 - /usr/bin/make -B buildworld
> >>> World build started on Tue Mar 13 15:12:00 UTC 2012
> >>> Rebuilding the temporary build tree
> >>> stage 1.1: legacy release compatibility shims
> >>> stage 1.2: bootstrap tools
> >>> stage 2.1: cleaning up the object tree
> >>> stage 2.2: rebuilding the object tree
> >>> stage 2.3: build tools
> >>> stage 3: cross tools
> >>> stage 4.1: building includes
> >>> stage 4.2: building libraries
> [...]
> mkdep -f .depend -a    -I/src/lib/libbz2/../../contrib/bzip2 -std=gnu99
>  /src/lib/libbz2/../../contrib/bzip2/bzlib.c
> /src/lib/libbz2/../../contrib/bzip2/blocksort.c
> /src/lib/libbz2/../../contrib/bzip2/compress.c
> /src/lib/libbz2/../../contrib/bzip2/crctable.c
> /src/lib/libbz2/../../contrib/bzip2/decompress.c
> /src/lib/libbz2/../../contrib/bzip2/huffman.c
> /src/lib/libbz2/../../contrib/bzip2/randtable.c
> cc  -O2 -pipe  -I/src/lib/libbz2/../../contrib/bzip2 -std=gnu99
> -fstack-protector -Wsystem-headers -Werror -Wall -Wno-format-y2k -W
> -Wno-unused-parameter -Wstrict-prototypes -Wmissing-prototypes
> -Wpointer-arith -Wno-uninitialized -Wno-pointer-sign -c
> /src/lib/libbz2/../../contrib/bzip2/bzlib.c -o bzlib.o
> cc1: warnings being treated as errors
> In file included from /obj/powerpc.powerpc/src/tmp/usr/include/ctype.h:83,
>                 from
> /src/lib/libbz2/../../contrib/bzip2/bzlib_private.h:29,
>                 from /src/lib/libbz2/../../contrib/bzip2/bzlib.c:34:
> /obj/powerpc.powerpc/src/tmp/usr/include/xlocale/_ctype.h:93: warning: no
> previous prototype for '__sbmaskrune_l'
> /obj/powerpc.powerpc/src/tmp/usr/include/xlocale/_ctype.h:102: warning: no
> previous prototype for '__sbistype_l'
> *** Error code 1
>
> Stop in /src/lib/libbz2.
> *** Error code 1
>
> Stop in /src.
> *** Error code 1
>
> Stop in /src.
> *** Error code 1
>
> Stop in /src.
> *** Error code 1
>
> Stop in /src.
> TB --- 2012-03-13 15:32:16 - WARNING: /usr/bin/make returned exit code  1
> TB --- 2012-03-13 15:32:16 - ERROR: failed to build world
> TB --- 2012-03-13 15:32:16 - 959.02 user 176.75 system 1229.77 real
>
>
> http://tinderbox.freebsd.org/tinderbox-head-HEAD-powerpc-powerpc.full
> _______________________________________________
> freebsd-ppc@freebsd.org mailing list
> http://lists.freebsd.org/mailman/listinfo/freebsd-ppc
> To unsubscribe, send any mail to "freebsd-ppc-unsubscribe@freebsd.org"
>

Again, the old questions:
Why isn't a build world done on native architecture?
Why is it never asked, "Could/would someone submit a build world log to be
compared to the output of tinderbox for your architecture?"
Considering that the POWER(PC) architecture is everywhere- at least in
consoles, why isn't there more interest?



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