Date: Sat, 07 Sep 2019 16:56:29 +0000 From: bugzilla-noreply@freebsd.org To: emulation@FreeBSD.org Subject: [Bug 240043] audio/linux-c7-alsa: how to make it work? Message-ID: <bug-240043-4077-Vz6aeukcjy@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/> References: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043 --- Comment #37 from Alex S <iwtcex@gmail.com> --- (In reply to Hannes Hauswedell from comment #36) > Only thing related to audio seems to be "AudioManager: Using ALSA: defaul= t". I thought we already established that alsa is a bit broken right now. If you force the game to use OSS, it should have sound: % mkdir noalsa % ln -s /dev/null noalsa/libasound.so.2 % LD_LIBRARY_PATH=3Dnoalsa (Obviously should be combined with FMOD workaround.) --=20 You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug.=
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