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Date:      Fri, 27 Feb 2004 10:18:55 +0200
From:      John Hay <jhay@icomtek.csir.co.za>
To:        Alexander Nedotsukov <bland@freebsd.org>
Cc:        gnome@freebsd.org
Subject:   Re: games/gcompris* update
Message-ID:  <20040227081855.GA12206@zibbi.icomtek.csir.co.za>
In-Reply-To: <403EEF14.6090509@FreeBSD.org>
References:  <20040227065623.GA10395@zibbi.icomtek.csir.co.za> <403EEF14.6090509@FreeBSD.org>

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> I think you shoud follow generic rule of dealing with ports maintained 
> by other people.

Well I did ask on gnome@ which is the maintainer of gcompris2. :-)

> Second you may want to use this as start point:
>    http://people.freebsd.org/~bland/gcompriss2.patch
>    http://people.freebsd.org/~bland/libassetml.shar

Thanks, I had a quick look and will have a better look tonight. libassetml
looks fine so why don't you commit it, then there is one thing less to
worry about?

> I did this some time ago but not commited because besides gcompross have 
> --without-python configure option it still complains a lot about missing 
> modules at run-time. So it usable but definetly provoke a lot of python 
> related PRs I won't to deal with this time.

I haven't seen this, but then I didn't try --without-python because there
were already so many things that requires python. I'll have a look at it
over the weekend though. Was there a reason that you wanted it without
python? From what I understand there isn't anything in gcompris using it
yet, they just added the framework for it, so that boards can be written
in python. Hmm, I also haven't tried sound yet because I first have to
locate a sound card for my kids' computer. :-)

John
-- 
John Hay -- John.Hay@icomtek.csir.co.za / jhay@FreeBSD.org



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