Date: Fri, 27 Feb 2004 10:18:55 +0200 From: John Hay <jhay@icomtek.csir.co.za> To: Alexander Nedotsukov <bland@freebsd.org> Cc: gnome@freebsd.org Subject: Re: games/gcompris* update Message-ID: <20040227081855.GA12206@zibbi.icomtek.csir.co.za> In-Reply-To: <403EEF14.6090509@FreeBSD.org> References: <20040227065623.GA10395@zibbi.icomtek.csir.co.za> <403EEF14.6090509@FreeBSD.org>
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> I think you shoud follow generic rule of dealing with ports maintained > by other people. Well I did ask on gnome@ which is the maintainer of gcompris2. :-) > Second you may want to use this as start point: > http://people.freebsd.org/~bland/gcompriss2.patch > http://people.freebsd.org/~bland/libassetml.shar Thanks, I had a quick look and will have a better look tonight. libassetml looks fine so why don't you commit it, then there is one thing less to worry about? > I did this some time ago but not commited because besides gcompross have > --without-python configure option it still complains a lot about missing > modules at run-time. So it usable but definetly provoke a lot of python > related PRs I won't to deal with this time. I haven't seen this, but then I didn't try --without-python because there were already so many things that requires python. I'll have a look at it over the weekend though. Was there a reason that you wanted it without python? From what I understand there isn't anything in gcompris using it yet, they just added the framework for it, so that boards can be written in python. Hmm, I also haven't tried sound yet because I first have to locate a sound card for my kids' computer. :-) John -- John Hay -- John.Hay@icomtek.csir.co.za / jhay@FreeBSD.org
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