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Date:      Wed, 1 Mar 2000 12:16:33 -0500
From:      Coleman Kane <cokane@one.net>
To:        Christoph Kukulies <kuku@gilberto.physik.RWTH-Aachen.DE>
Cc:        Coleman Kane <cokane@one.net>, Martin Cracauer <cracauer@cons.org>, multimedia@FreeBSD.ORG
Subject:   Re: GLX Xserver for FreeBSD?
Message-ID:  <20000301121633.A11906@evil.2y.net>
In-Reply-To: <20000301165323.A40061@gil.physik.rwth-aachen.de>; from kuku@gilberto.physik.RWTH-Aachen.DE on Wed, Mar 01, 2000 at 10:53:21AM -0500
References:  <200003011009.LAA37864@gil.physik.rwth-aachen.de> <20000301113408.A79072@cons.org> <20000301104653.A11506@evil.2y.net> <20000301165323.A40061@gil.physik.rwth-aachen.de>

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Works fine for me. Installed 3.3.6 a few weeks ago.

--cokane

Christoph Kukulies had the audacity to say:
>=20
> On Wed, Mar 01, 2000 at 10:46:53AM -0500, Coleman Kane wrote:
>=20
>=20
> Thanks for your data points.
>=20
> I was about to install /usr/ports/graphics/glx
> when I found in the end that XF336 which I am using under
> 4.0-current is 'too new' for that version of GLX.
>=20
> I'm waiting for an answer of the=20
> porter, Marc van Woerkom (3d@freebsd.org), whether I can use XF86 3.3.6
> anyway or have either to wait for additional patches or revert to 3.3.5
> for a while.
>=20
> > I can personally say that I have played quake III with my Matrox G200 o=
n a k6-2
> > 400 and FreeBSD-STABLE 3.4. It ran, uhm...slow, but it is XF86 3.3.6 an=
d glx, so
> > there are still some problems. The G200 isn't really a gaming card anyw=
ay. I've
> > got some GL renderers and some xmms plugins that all use GL and they al=
l work
> > nicely.
> >=20
> > --cokane
> >=20
> > Martin Cracauer had the audacity to say:
> > > In <200003011009.LAA37864@gil.physik.rwth-aachen.de>, Christoph Kukul=
ies wrote:=20
> > > >=20
> > > > While playing with 3D stuff again I came across=20
> > > >=20
> > > > http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html
> > > >=20
> > > > Does anyone know about the situation for FreeBSD?
> > >=20
> > > Start from
> > > /usr/ports/graphics/glx
> > > http://utah-glx.sourceforge.net/
> > >=20
> > > Be warned that the GLX project in its current form will probably
> > > go into the DRI project.
> > >=20
> > > Martin
> > > --=20
>=20
> --=20
> Chris Christoph P. U. Kukulies kuku@gil.physik.rwth-aachen.de

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