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Date:      Thu, 17 Aug 2000 19:30:11 +0200 (CEST)
From:      Marc van Woerkom <marc.vanwoerkom@science-factory.com>
To:        brooks@one-eyed-alien.net
Cc:        marc.vanwoerkom@science-factory.com, shocking@houston.rr.com, multimedia@FreeBSD.ORG
Subject:   Re: OpenInventor OpenSourced
Message-ID:  <20000817173011.16EA42159@nil.science-factory.com>
In-Reply-To: <20000817100902.A10882@Odin.AC.HMC.Edu> (message from Brooks Davis on Thu, 17 Aug 2000 10:09:02 -0700)
References:  <200008162247.e7GMlRV04079@bloop.craftncomp.com> <20000817090930.8162D2149@nil.science-factory.com> <20000817100902.A10882@Odin.AC.HMC.Edu>

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> I've used it.  It's an OO scene graph generator.  Its primary value
> is from a conceptual perspective as it allows you to work with objects
> instead of their surfaces (a compleatly illogical way to view the world.)
> It was quite slow compared to raw OpenGL as you would expect, though
> that may have been partialy due to serious resource limitations on the
> Indy2's we were using it on.

Too bad. We need performance more than reduced complexity.

Thanks for the information.

Regards,
Marc


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