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Date:      Tue, 15 Oct 1996 23:41:52 -0600 (MDT)
From:      Nate Williams <nate@mt.sri.com>
To:        "Jeffrey D. Wheelhouse" <jdw@wwwi.com>
Cc:        freebsd-hackers@freebsd.org
Subject:   Re: IP bugs in FreeBSD 2.1.5
Message-ID:  <199610160541.XAA09281@rocky.mt.sri.com>
In-Reply-To: <199610160238.TAA12637@wwwi.com>
References:  <199610160238.TAA12637@wwwi.com>

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> It's really hard not to say something dreadfully sarcastic here.
> Especially after I specifically addressed this point in my previous
> messages.
> 
> It's really nice that you have enough time to work on FreeBSD, but 
> not all of us are so lucky.

Not spending time with my wife == lucky?

Not going fishing == lucky?

Spending my money on crappy hardware == lucky?

Not getting 8 hours/sleep night b/c I'm up late hacking FreeBSD ==
lucky?

You and I have different opinions on what 'luck' is. :)

> The attitude that my (or anyone else's)
> opinion is unimportant because I'm "only" a user is counterproductive.

You're opinion is important, it's just that the developers can either
spend lots of time doing very little except maintain 2.1.5 and burn out
(which already happened), OR they can get a life and start doing
something fun and write new exciting code and leave the -stable codebase
behind.

> >Nothing will happen if nobody makes it happen.  FreeBSD has to go
> >somewhere, and 2.2 is where.  
> 
> I wasn't suggesting that 2.1.5 should diverge at all, only that it
> may be time to start thinking about the possibly large portion of
> the FreeBSD userbase that isn't seeing any of the benefit of all the
> hard work you're doing.  

In time they will.  However, IFF the developers don't have any fun doing
this cause they spend all their time responding to the users wants and
needs w/out any compensation (sanity-wise), then FreeBSD will die b/c of
lack of interest on the developers part.

*MOST* of the developers don't get paid to hack FreeBSD, and even those
who get paid need to have something fun once-in-a-while.  Even folks who
man help-lines get promoted up after a while. *grin*




Nate



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