Date: Mon, 22 Jun 1998 11:00:00 +0930 From: "Daniel O'Connor" <doconnor@gsoft.com.au> To: Greg <gpavelcak@philos.umass.edu> Cc: freebsd-multimedia@FreeBSD.ORG Subject: Re: Quake2 and bad system call Message-ID: <199806220130.LAA14918@cain.gsoft.com.au> In-Reply-To: Your message of "Sat, 20 Jun 1998 02:17:21 -0400." <Pine.BSF.3.96.980617173308.1059A-100000@tower.my.domain>
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> I've had Quake2 (That is QUake2-3.13 with 3.14a and 3.15a > subsequently expanded on top) fail with "bad system call" on > -current from early April and on -current from about 5/20. > Just wondering if anyone has a fix for this. I've seen the same > problem reported in the archives but didn't see a solution. Hmm.. Do you have shared memory installed on your system? I know Quake 2 uses shared mem when in X11 mode, and possibly uses it for GL rendering.. --------------------------------------------------------------------- |Daniel O'Connor software and network engineer for Genesis Software | |http://www.gsoft.com.au | |The nice thing about standards is that there are so many of them to| |choose from. -- Andrew Tanenbaum | --------------------------------------------------------------------- To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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