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Date:      Mon, 22 Jun 1998 11:00:00 +0930
From:      "Daniel O'Connor" <doconnor@gsoft.com.au>
To:        Greg <gpavelcak@philos.umass.edu>
Cc:        freebsd-multimedia@FreeBSD.ORG
Subject:   Re: Quake2 and bad system call 
Message-ID:  <199806220130.LAA14918@cain.gsoft.com.au>
In-Reply-To: Your message of "Sat, 20 Jun 1998 02:17:21 -0400." <Pine.BSF.3.96.980617173308.1059A-100000@tower.my.domain> 

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> I've had Quake2 (That is QUake2-3.13 with 3.14a and 3.15a
> subsequently expanded on top) fail with "bad system call" on
> -current from early April and on -current from about 5/20. 
> Just wondering if anyone has a fix for this. I've seen the same
> problem reported in the archives but didn't see a solution.
Hmm.. Do you have shared memory installed on your system?
I know Quake 2 uses shared mem when in X11 mode, and possibly uses it for GL 
rendering..

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|Daniel O'Connor software and network engineer for Genesis Software |
|http://www.gsoft.com.au                                            |
|The nice thing about standards is that there are so many of them to|
|choose from. -- Andrew Tanenbaum                                   |
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