Date: Tue, 19 Nov 2019 18:50:48 +0000 From: bugzilla-noreply@freebsd.org To: emulation@FreeBSD.org Subject: [Bug 240043] audio/linux-c7-alsa: how to make it work? Message-ID: <bug-240043-4077-gKAQxQyuXr@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/> References: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043 --- Comment #68 from Hannes Hauswedell <h2+fbsdports@fsfe.org> --- Any news on this issue? After I finished Pillars Of Eternity 1 with the FMOD-preload, I went ahead = and got Pillars Of Eternity 2. Although it seems to be very similar on a techni= cal level (also Unity engine), it does not need the FMOD-preload thing to emit correct sound. However, the game crashes about 30seconds into the first com= bat, dumping either SDLAudioP2.core or=20 SDLHotplugALSA.core -- each around 3.3GB big. Using the FMOD-preload thing doesn't change this behaviour. Note that the game says the following upon starting: Preloaded 'libdiscord-rpc.so' Preloaded 'libAkFlanger.so' Preloaded 'libAkHarmonizer.so' Preloaded 'libAkPitchShifter.so' Preloaded 'libAkSoundEngine.so' Preloaded 'libAkStereoDelay.so' Preloaded 'libAkTremolo.so' Preloaded 'libMcDSP.so' Preloaded 'libsteam_api.so' Unable to preload the following plugins: ScreenSelector.so libSDL2-2.0.so It seems to load these dynamically and says that it doesn't load SDL2, alth= ough the library is available and the crash dumps seem to indicate that it is us= ing SDL, as well. --=20 You are receiving this mail because: You are the assignee for the bug. You are on the CC list for the bug.=
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