Date: Tue, 19 Nov 2019 18:50:48 +0000 From: bugzilla-noreply@freebsd.org To: emulation@FreeBSD.org Subject: [Bug 240043] audio/linux-c7-alsa: how to make it work? Message-ID: <bug-240043-4077-gKAQxQyuXr@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/> References: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043 --- Comment #68 from Hannes Hauswedell <h2+fbsdports@fsfe.org> --- Any news on this issue? After I finished Pillars Of Eternity 1 with the FMOD-preload, I went ahead and got Pillars Of Eternity 2. Although it seems to be very similar on a technical level (also Unity engine), it does not need the FMOD-preload thing to emit correct sound. However, the game crashes about 30seconds into the first combat, dumping either SDLAudioP2.core or SDLHotplugALSA.core -- each around 3.3GB big. Using the FMOD-preload thing doesn't change this behaviour. Note that the game says the following upon starting: Preloaded 'libdiscord-rpc.so' Preloaded 'libAkFlanger.so' Preloaded 'libAkHarmonizer.so' Preloaded 'libAkPitchShifter.so' Preloaded 'libAkSoundEngine.so' Preloaded 'libAkStereoDelay.so' Preloaded 'libAkTremolo.so' Preloaded 'libMcDSP.so' Preloaded 'libsteam_api.so' Unable to preload the following plugins: ScreenSelector.so libSDL2-2.0.so It seems to load these dynamically and says that it doesn't load SDL2, although the library is available and the crash dumps seem to indicate that it is using SDL, as well. -- You are receiving this mail because: You are the assignee for the bug. You are on the CC list for the bug.help
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