Date: Mon, 25 Sep 2000 14:46:27 +0200 From: "Karel J. Bosschaart" <karelj@wop21.wop.wtb.tue.nl> To: Trevor Daniel Kramer <tdk98@hampshire.edu> Cc: FreeBSD-questions@FreeBSD.ORG Subject: Re: Unreal Tournament Question Message-ID: <20000925144626.A16992@wop21.wop.wtb.tue.nl> In-Reply-To: <Pine.GSO.4.05.10009211404290.10108-100000@stout>; from tdk98@hampshire.edu on Thu, Sep 21, 2000 at 02:05:39PM -0400 References: <Pine.GSO.4.05.10009211404290.10108-100000@stout>
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On Thu, Sep 21, 2000 at 02:05:39PM -0400, Trevor Daniel Kramer wrote: > I am getting closer but still another error: > ruggles# ut > Unreal engine initialized > Bound to SDLDrv.so > Joystick [0] : Unknown Joystick > SDLClient initialized. > Bound to Render.so > Lighting subsystem initialized > Rendering initialized > LoadMap: Entry > Bound to Fire.so > Case-insensitive search: Botpack -> ../System/BotPack.u > Bound to IpDrv.so > appError called: > Class Actor Member Owner problem: Script=48 C++=52 > Executing UObject::StaticShutdownAfterError > Executing USDLClient::ShutdownAfterError > Signal: SIGIOT [iot trap] > Aborting. > Exiting. > Name subsystem shut down > > Anyone seen this before? Thanks. > Hmmm, not sure that I saw exactly this error, but I had an error starting UT because the patching during installation failed. As far as I can remember it had to do with the xdelta failing, which I replaced with another version that I found on the Loki site (www.lokigames.com/~overcode). This one worked fine for the patching in FreeBSD. Karel. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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