Date: Wed, 27 May 2020 14:18:28 +0200 From: =?UTF-8?Q?Ulrich_Sp=C3=B6rlein?= <uqs@freebsd.org> To: Konstantin Belousov <kostikbel@gmail.com> Cc: Warner Losh <imp@bsdimp.com>, git@freebsd.org Subject: Re: Repo Surgery Message-ID: <CAJ9axoRV2uqYDDO5tUkExOVF9KoD_aSwTUpbPCjMd0Y4uuObDA@mail.gmail.com> In-Reply-To: <20200525095657.GT64045@kib.kiev.ua> References: <CANCZdfrG9cnWvEDd6i74C_eX2q%2Bo4-td%2BdqYymjE2riRQAJMyg@mail.gmail.com> <CAJ9axoSSXSeg6cF8aSpj6_-TDF2LCXo53guMqVDZMqUE7JOywQ@mail.gmail.com> <20200525095657.GT64045@kib.kiev.ua>
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Am Mo., 25. Mai 2020 um 11:57 Uhr schrieb Konstantin Belousov < kostikbel@gmail.com>: > On Mon, May 25, 2020 at 11:28:59AM +0200, Ulrich Spörlein wrote: > > Am Mo., 25. Mai 2020 um 03:00 Uhr schrieb Warner Losh <imp@bsdimp.com>: > > > > > https://svnweb.freebsd.org/base?view=revision&revision=29297 > > > > > > Removed tetris from the Makefile. Then a subsequent commit removed the > game > > > to the attic. Then Peter deleted the files. > > > > > > So, sources before this revision are unbuildable if you don't build > them > > > NOGAMES. > > > > > > What do you think we should do about it? > > > > > > My gut tells me this is a 'The project removed tetris at the request > of the > > > holders of the IP to tetris completely, including the CVS history. The > cvs > > > -> svn conversion also omitted it. The git reconstruction also omits > it, > > > which means the tree is unbuildable before hash XXXXX without NOGAMES > or a > > > hack to src/games/Makefile.' > > > > > > We also did this with autofs, and maybe others.... So this is not > unique. > > > > > > > > To be clear, does that mean if (!) we bring back 1.0, that we'd also need > > to blacklist tetris accordingly? > > > > And regarding buildability: does anything that old even still build on a > > modern compiler? I.e., how far back do builds still work? > Build works if you extract jail/chroot e.g. with 1.1.5 and build there. > We do support a.out even on amd64. > > Last time I did it on 4-core machine, world built in less then 1 minute. > It was relatively long time ago. > Oh, that's good to know. I didn't consider the "VM" route. btw, the code is still there in the archive ISOs on the ftp, so the "tacked on" release ISO images would bring this back, currently.home | help
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