Date: Tue, 14 Sep 1999 09:16:14 +0100 (BST) From: Doug Rabson <dfr@nlsystems.com> To: Marc van Woerkom <van.woerkom@netcologne.de> Cc: se@FreeBSD.ORG, multimedia@FreeBSD.ORG Subject: Re: New 3D software available Message-ID: <Pine.BSF.4.10.9909140913480.333-100000@salmon.nlsystems.com> In-Reply-To: <199909131932.VAA02609@oranje.my.domain>
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On Mon, 13 Sep 1999, Marc van Woerkom wrote: > Hallo Stefan! > > > > This is my recipe to get it compiled. > > > > > > Should I roll a port? > > > > Ummm, I have a completed port waiting for a week already, but had no time > > to commit it ... > > No problem, beam it up! :) > > I had put no extra work into it, except that I tried the Win32 binary > on a NT box with a Matrox G200 in the meantime. (*) > > Part due to having not much time, part due to waiting for GEL > > http://gel.urstudios.com/ > > and a possible QDraw update. A QDraw update will be a few weeks I expect. I'm currently working on something else (a custom exporter for Maya for our game artists to use). > > > (*) Strange comparsion was that, by the way: > > The full screen demo 'ripples' ran very fast under NT/G200/PII-300, > but 'triangle', a demo that runs in a window, and some others ran > very slow compared to FreeBSD/TNT/K6-300. > > Is it possible that a G200 does full screen acceleration only? > Or my driver setting suck? The slowdown is caused by an ugly workaround which I put in the even handling system on win32 to try and handle some problems with NT threads. I hope to have a better solution for the next release. If you have win9x or win2k, you might try the DX driver instead of OpenGL which is a *lot* faster. -- Doug Rabson Mail: dfr@nlsystems.com Nonlinear Systems Ltd. Phone: +44 181 442 9037 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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