Skip site navigation (1)Skip section navigation (2)
Date:      Thu, 31 Dec 1998 16:09:06 +0800
From:      Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com>
To:        Luigi Rizzo <luigi@labinfo.iet.unipi.it>
Cc:        freebsd-multimedia@FreeBSD.ORG
Subject:   Re: No sound with quake 2 on FreeBSD-2.2.8 
Message-ID:  <199812310809.QAA14345@ariadne.tensor.pgs.com>
In-Reply-To: Your message of "Thu, 31 Dec 1998 06:39:03 %2B0100." <199812310539.GAA19443@labinfo.iet.unipi.it> 

next in thread | previous in thread | raw e-mail | index | archive | help
> > So when are you adding this functionality to the pcm driver? It's the only 
> 
> I will leave this to people with sufficient motivation to support
> games. Hooks for mmap are already there, synchronization primitives are
> already there, documentation on the internals of the "pcm" driver is
> available, so there is really nothing stopping people from implementing
> it -- not even time, since they want this primitive to play games.
> 
Harumph. The mmap stuff does cut down on CPU usage a bit if you have a 
realtime app using sound, which are not always games. 'Tis good news if the 
hooks are there. Would you be willing to accept patches from people to do 
this? Also, are there any constrictions upon the ability of the soundcards 
that can be supported?


	Stephen
-- 
  The views expressed above are not those of PGS Tensor.

    "We've heard that a million monkeys at a million keyboards could produce
     the Complete Works of Shakespeare; now, thanks to the Internet, we know
     this is not true."            Robert Wilensky, University of California



To Unsubscribe: send mail to majordomo@FreeBSD.org
with "unsubscribe freebsd-multimedia" in the body of the message



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?199812310809.QAA14345>