Date: Thu, 31 Dec 1998 16:09:06 +0800 From: Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com> To: Luigi Rizzo <luigi@labinfo.iet.unipi.it> Cc: freebsd-multimedia@FreeBSD.ORG Subject: Re: No sound with quake 2 on FreeBSD-2.2.8 Message-ID: <199812310809.QAA14345@ariadne.tensor.pgs.com> In-Reply-To: Your message of "Thu, 31 Dec 1998 06:39:03 %2B0100." <199812310539.GAA19443@labinfo.iet.unipi.it>
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> > So when are you adding this functionality to the pcm driver? It's the only > > I will leave this to people with sufficient motivation to support > games. Hooks for mmap are already there, synchronization primitives are > already there, documentation on the internals of the "pcm" driver is > available, so there is really nothing stopping people from implementing > it -- not even time, since they want this primitive to play games. > Harumph. The mmap stuff does cut down on CPU usage a bit if you have a realtime app using sound, which are not always games. 'Tis good news if the hooks are there. Would you be willing to accept patches from people to do this? Also, are there any constrictions upon the ability of the soundcards that can be supported? Stephen -- The views expressed above are not those of PGS Tensor. "We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true." Robert Wilensky, University of California To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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