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Date:      Mon, 28 Apr 2003 21:24:44 -0600 (MDT)
From:      "M. Warner Losh" <imp@bsdimp.com>
To:        marcel@xcllnt.net
Cc:        current@freebsd.org
Subject:   Re: New ACPI diffs ready for testing
Message-ID:  <20030428.212444.60845673.imp@bsdimp.com>
In-Reply-To: <20030428214221.GA1152@athlon.pn.xcllnt.net>
References:  <20030426022551.GB29244@athlon.pn.xcllnt.net> <XFMail.20030428164935.jhb@FreeBSD.org> <20030428214221.GA1152@athlon.pn.xcllnt.net>

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In message: <20030428214221.GA1152@athlon.pn.xcllnt.net>
            Marcel Moolenaar <marcel@xcllnt.net> writes:
: On Mon, Apr 28, 2003 at 04:49:35PM -0400, John Baldwin wrote:
: > 
: > On 26-Apr-2003 Marcel Moolenaar wrote:
: > > The best way to cross-build is by starting a cross-world, which you
: > > then abort after the headers are installed in the object tree. This
: > > should leave a usable set of cross-tools you can use for buildkernel.
: > 
: > It would be nice if there was a 'buildtools' target that did just
: > enough to allow one to do a buildkernel.  Maybe 'buildkerneltools'
: > and 'buildworldtools' targets where the latter let you cross-build
: > individual libraries or binaries
: 
: Agreed. In multiple cases I just wanted to populate the object tree
: and I was forced to start a buildworld. I don't think you need the
: headers in the object tree for a kernel build though.
: 
: BTW: If we add these targets, we may want to make sure that targets
: like "everything" actually use those bits. I noticed that a make
: everything does not do a cross-build. It may be pilot error. I can't
: recall. The point is that if you allow people to setup the object
: tree for cross-building, people will start to use targets that do
: partial builds (ie skip the part of populating the object tree) and
: expect those targets to actually do the cross-build. The build
: system will grow even more weirdness if we don't do that...

For 'complicated' builds like this, I typically just do a make
buildworld -DNOCLEAN...  'make everything' traditionally has used host
tools...  Since this builds < 30 minutes for me, I've not been too
motivated to fix things.

Warner



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