Date: Tue, 28 Oct 1997 18:20:19 -0800 From: "Jordan K. Hubbard" <jkh@time.cdrom.com> To: "Jamil J. Weatherbee" <jamil@trojanhorse.ml.org> Cc: Alfred Perlstein <perlsta@cs.sunyit.edu>, hackers@FreeBSD.ORG Subject: Re: svgalib? Message-ID: <22163.878091619@time.cdrom.com> In-Reply-To: Your message of "Tue, 28 Oct 1997 16:44:01 PST." <Pine.BSF.3.96.971028164127.823A-100000@trojanhorse.ml.org>
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> The (direct?) X extension on newer versions of xfree86 isn't so bad. > Maybye you should take a look into it. I think it lets you use shared > memory to directly write to the x display. I used to play quake under an > extension like this in linux, I am sure it is standard these days. With > the sysvshm working it wasn't at all bad. Unfortunately, using this also means that: a) You need to get X working first before the user can use your little graphics utility, and getting X up is still apparently too much of a chore for many people. b) It leaves people like myself who use Xaccel out in the cold (and there are many FreeBSD Xaccel users out there) since it does not and probably never will support the DGA extention. > > On Tue, 28 Oct 1997, Jordan K. Hubbard wrote: > > > > I know the main idea of freebsd isn't games, but how hard would it be to > > > emulate svgalib using our libvgl? > > > > It wouldn't be easy. You're welcome to try. :) > > > > > i can't seem to find any documentation on either project, does anyone hav e > > > any pointers for me? > > > > I don't know about Linux's SVGAlib, but I know that everything there is > > to find about libvgl is in /usr/src/lib/libvgl - that's literally all there > > is. :) > > > > Jordan > > >
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