Date: Sat, 29 Jul 2006 07:01:55 +1000 From: Peter Jeremy <peterjeremy@optushome.com.au> To: Brian Candler <B.Candler@pobox.com> Cc: freebsd-current@freebsd.org Subject: Re: vmstat's entries type Message-ID: <20060728210154.GC748@turion.vk2pj.dyndns.org> In-Reply-To: <20060728134701.GA45273@uk.tiscali.com> References: <200607251254.k6PCsBef092737@lurza.secnetix.de> <200607271058.13055.jhb@freebsd.org> <20060728121525.GA44917@uk.tiscali.com> <200607280928.36573.jhb@freebsd.org> <20060728134701.GA45273@uk.tiscali.com>
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On Fri, 2006-Jul-28 14:47:01 +0100, Brian Candler wrote:
>On Fri, Jul 28, 2006 at 09:28:36AM -0400, John Baldwin wrote:
>> lock incl counter
>> jnc 1f
>> lock incl counter+4
>> 1:
This approach still requires the reader to loop with something like
do {
a.lo =3D counter.lo;
a.hi =3D counter.hi;
b.lo =3D counter.lo;
b.hi =3D counter.hi;
} while (a.hi !=3D b.hi || a.lo > b.lo);
to ensure that the reader doesn't read the middle of an update.
>The 'polling' argument says just do
> lock incl counter
>and poll all counters every 5 minutes, looking for a wrap. I think that's
>almost certainly going to be cheaper, as long as you can keep track of whe=
re
>all these counters are located.
lock prefixes are always going to be extremely expensive on a MP
system because they require physical bus cycles. RISC architectures
usually only have TAS lock primitives (because "inc mem" doesn't
exist) and so require a spinlock to perform an atomic update.
In a MP configuration where it doesn't particularly matter if a
particular update gets counted this time or next time, I think the
cheapest option is to have per-CPU 32-bit counters (so no locks are
needed to update the counters) with a polling function to accumulate
all the individual counters into a 64-bit total. This pushes the cost
=66rom the update (very frequent) into the read (which is relatively
infrequent), for a lower overall cost.
This turns the update into something like:
PCPU_SET(counter, PCPU_GET(counter)+1);
or
incl %fs:counter
(no locks or atomic operations)
Whilst the poll/read pseudo code looks something like
lock counter
foreach cpu {
uint32 a =3D cpu->counter;
uint32 b =3D cpu->last_counter;
uint32 c =3D counter.lo;
if (b > a)
counter.hi++;
counter.lo +=3D a - b;
if (counter.lo < c)
counter.hi++;
cpu->last_counter =3D a;
}
unlock counter;
(the lock prevents multiple readers updating counter simultaneously).
You execute this whenever a reader wants the counter value (eg via
SYSCTL_PROC), as well as a rate sufficient to prevent missing wraps
(eg every 2 seconds for a 10g byte counter). This rate is sufficiently
lower than the update rate to make the whole exercise worthwhile.
--=20
Peter Jeremy
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