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Date:      Wed, 16 May 2018 18:45:57 +0000
From:      bugzilla-noreply@freebsd.org
To:        bugs@FreeBSD.org
Subject:   [Bug 228261] Request for a specific llvm commit to be merged into current and llvm60 port
Message-ID:  <bug-228261-227-E1Y22JQfFH@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-228261-227@https.bugs.freebsd.org/bugzilla/>
References:  <bug-228261-227@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D228261

--- Comment #5 from Shane <FreeBSD@ShaneWare.Biz> ---
Created attachment 193465
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D193465&action=
=3Dedit
sample clang6 pre-processor output

Now that I know what the issue is, I realise that it can be tested by using=
 the
preprocessor output without the need of the entire godot project.

By sending this to clang++ v6.0 with a "-O1" or higher the extended compile
time can be seen. There is a linking error at the end but that isn't releva=
nt
to this.

--=20
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