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Date:      Thu, 31 Dec 1998 07:05:07 +0100 (MET)
From:      Luigi Rizzo <luigi@labinfo.iet.unipi.it>
To:        shocking@prth.pgs.com (Stephen Hocking-Senior Programmer PGS Tensor Perth)
Cc:        freebsd-multimedia@FreeBSD.ORG
Subject:   Re: No sound with quake 2 on FreeBSD-2.2.8
Message-ID:  <199812310605.HAA19577@labinfo.iet.unipi.it>
In-Reply-To: <199812310809.QAA14345@ariadne.tensor.pgs.com> from "Stephen Hocking-Senior Programmer PGS Tensor Perth" at Dec 31, 98 04:08:47 pm

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> Harumph. The mmap stuff does cut down on CPU usage a bit if you have a 

less than 1% since all you save is one memory-to-memory copy for an
audio stream which is at most 192KB/s compared to a bus bandwidth 2-3
orders of magnitude higher.

> realtime app using sound, which are not always games. 'Tis good news if the 
> hooks are there. Would you be willing to accept patches from people to do 

they have always been, and i have said that on these lists (multimedia)
for the last 15 months or so. And yes, contributions are always welcome.

> this? Also, are there any constrictions upon the ability of the soundcards 
> that can be supported?

any MSS will work. For soundblasters you might have some minor problems.

	luigi
> 


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