Date: 14 Nov 2002 11:25:06 -0500 From: David Magda <dmagda@number6.dyndns.org> To: Jason Andresen <jandrese@mitre.org> Cc: Pierrick Brossin <pbrossin@swissgeeks.com>, freebsd-questions@FreeBSD.ORG, freebsd-stable@FreeBSD.ORG Subject: Re: NVidia - Games Message-ID: <86el9o3yql.fsf@number6.magda.ca> In-Reply-To: <3DD137FF.33E03A8F@mitre.org> References: <1037083524.3dd0a3841f968@www.swissgeeks.com> <3DD137FF.33E03A8F@mitre.org>
next in thread | previous in thread | raw e-mail | index | archive | help
Jason Andresen <jandrese@mitre.org> writes: [...] > Finally, make sure you have $__GL_SINGLE_THREADED set to 1 or Quake > will crash when you try to start it. (Oddly, Return to Castle > Wolfenstein had no such problem). [...] RtCW is single-threaded as far as I know. The admin of one of the server (Charter) once said that on their dual-CPU server that one CPU is always at 100%, and the other is idling. Remeber that RtCW was a Windows games first, and how good is Windows with threading? (Especially the Win9x series.) -- David Magda <dmagda at ee.ryerson.ca> Because the innovator has for enemies all those who have done well under the old conditions, and lukewarm defenders in those who may do well under the new. -- Niccolo Machiavelli, _The Prince_, Chapter VI To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-stable" in the body of the message
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?86el9o3yql.fsf>