Date: Sat, 22 Jul 2000 12:15:50 -0500 From: Stephen Hocking <shocking@houston.rr.com> To: multimedia@freebsd.org Subject: PCM sound delays under current Message-ID: <200007221715.MAA71080@bloop.craftncomp.com>
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Being the adventurous soul that I am, I downloaded a couple of demos from
lokigames (Soldier of Fortune and Descent3), and after getting the ESD and
audiofile libs off my local Linux box, was able to run them. I noticed that
the sound is delayed by a small amount, making it somewhat useless for
detecting the BadGuys(tm). I gather this is because the
setfragment/getfragment ioctls are a no-op? Does anyone have plans to sort
this out?
Stephen
--
The views expressed above are not those of PGS Tensor.
"We've heard that a million monkeys at a million keyboards could produce
the Complete Works of Shakespeare; now, thanks to the Internet, we know
this is not true." Robert Wilensky, University of California
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