Date: Mon, 15 Apr 2002 17:09:19 -0500 (CDT) From: Mike Silbersack <silby@silby.com> To: Peter Pentchev <roam@ringlet.net> Cc: kde@FreeBSD.org, <cvs-committers@FreeBSD.org>, <cvs-all@FreeBSD.org> Subject: Re: cvs commit: src/sys/netinet in.h Message-ID: <20020415170727.D5071-100000@patrocles.silby.com> In-Reply-To: <20020415182723.C358@straylight.oblivion.bg>
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On Mon, 15 Apr 2002, Peter Pentchev wrote: > Well, ksirtet is a Tetris clone with network multiplayer capabilities; > to host a server, you need to give it a port number to bind to. > IPPORT_RESERVED is used as MIN_USER_PORT, so that the game kind of ensures > that you enter a port in a (somewhat) valid range that it can bind to, > when running as a normal user. > > I know that defining IPPORT_USERRESERVED as IPPORT_RESERVED will not > give the same functionality as before, but it will give *some* working > functionality - the game will be able to exercise a minimal validation > of user input. Of course, it would be perfect to make it use sysctl's, > but that might well be overkill for a kde game :)) > > G'luck, > Peter > > -- > Peter Pentchev roam@ringlet.net roam@FreeBSD.org They shouldn't need to specify a port range; simply using an ephemeral port should work more than adequately. In the meantime, defining IPPORT_USERRESERVED = 5000 in that game is the best patch. Mike "Silby" Silbersack To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe cvs-all" in the body of the message
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