Date: Mon, 9 Aug 2010 09:37:39 +0000 From: Alexey Dokuchaev <danfe@FreeBSD.org> To: Tobias Rehbein <tobias.rehbein@web.de> Cc: Doug Barton <dougb@FreeBSD.org>, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org, Thomas Abthorpe <tabthorpe@freebsd.org>, Rene Ladan <rene@freebsd.org> Subject: Re: cvs commit: ports/games/stonesoup Makefile distinfo pkg-descr pkg-plist ports/games/stonesoup/files patch-AppHdr.h patch-makefile patch-rltiles__Makefile Message-ID: <20100809093739.GA46564@FreeBSD.org> In-Reply-To: <411491949.2171447.1281340285305.JavaMail.fmail@mwmweb078> References: <201008081759.o78Hxath039177@repoman.freebsd.org> <20100808193035.GB26232@FreeBSD.org> <4C5F0768.10004@freebsd.org> <20100809065834.GA20006@FreeBSD.org> <411491949.2171447.1281340285305.JavaMail.fmail@mwmweb078>
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On Mon, Aug 09, 2010 at 09:51:25AM +0200, Tobias Rehbein wrote: > For SDL support it's different. stonesoup is a traditional roguelike game > featuring a traditional tty interface. But stonesoup also offers a fancy SDL > based interface including nice graphics, simple gfx, mouse control etc and > therefore feels like a completely different game. I feel stonesoup-sdl is way > more distinctive from stonesoup than, for example, nethack-nox11 is to nethack > but YMMV. Thanks for explanation; I'm not that against slave in this particular case. However, I don't understand why did you remove SDL from OPTIONS altogether? What was wrong with having it default to off (with slave port that simply flips it on)? As a user, I usually don't care or search for slaves, but study available OPTIONS to see if they need any tweaking for my needs. By removing SDL, some of us might even be aware that SDL support even exist. ./danfe
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