Date: Thu, 31 Dec 1998 08:28:43 -0800 (PST) From: "Jonathan M. Bresler" <jmb@FreeBSD.ORG> To: jamie@itribe.net Cc: james@miller.cs.uwm.edu, freebsd-multimedia@FreeBSD.ORG, thedeck@dino.omen.com.au, freebsd-hardware@FreeBSD.ORG Subject: Re: Turtle Beach Soundcard Message-ID: <199812311628.IAA16747@hub.freebsd.org> In-Reply-To: <Pine.SGI.3.96.981231105017.4695A-100000@animaniacs.itribe.net> (message from Jamie Bowden on Thu, 31 Dec 1998 10:52:10 -0500 (EST)) References: <Pine.SGI.3.96.981231105017.4695A-100000@animaniacs.itribe.net>
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> Date: Thu, 31 Dec 1998 10:52:10 -0500 (EST) > From: Jamie Bowden <jamie@itribe.net> > > > > The problem becomes much easier if you toss the PC in the vertical > > direction and drive the auto on a flat level surface at a constant > > speed. A few equations you might find useful are: > > > > s = 1/2at**2 + v0t + s0 (for the PC) > > v = at + v0 (for the car, if not at constant speed) > > f = ma (for the impact) > > Bzzt. m1v1+m2v2=m1v2+m2v1. That's assuming inelastic collision (and that > I am rembering my physics correctly, it's been a few years, but that's > close) > Jamie, if its an inelastic collision, we have not embedded the PC into the vehicle. ;( jmb To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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