Date: Tue, 11 Aug 1998 15:23:45 +0200 From: Martin Cracauer <cracauer@cons.org> To: "Daniel O'Connor" <doconnor@gsoft.com.au>, Robert Lynn <grumpyoldman0@yahoo.com> Cc: multimedia@FreeBSD.ORG Subject: Re: squake AND quake.x11: revisited (dont we just LOVE this?) Message-ID: <19980811152345.A5770@cons.org> In-Reply-To: <199808060145.LAA24519@cain.gsoft.com.au>; from Daniel O'Connor on Thu, Aug 06, 1998 at 11:15:31AM %2B0930 References: <19980805161529.13985.rocketmail@send1e.yahoomail.com> <199808060145.LAA24519@cain.gsoft.com.au>
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In <199808060145.LAA24519@cain.gsoft.com.au>, Daniel O'Connor wrote: > > > i get to Console initialized. Then a coredump. I dont > > have any sound drivers at all (my ess wont work for some odd reason > > ) Same in squake :P ANyone know why? i was cat'ing the > > core file and it compiaings about sounds then.... > > Uh, sound dead. > > Well, squake won't work :) Its the svgalib version, and the linux svgalib > won't work under emulation. Sure it does, Amancio did this. Check the archives. For me, it works at least to run it with a 3dfx card. > The X11 version should work, although I did notice that Quake 2 crashes > without a sound car available, but I thought Q 1 didn't have a problem, but > maybe it does :-/ The problem here is that Quake2 uses the mmap interface to the soundcard. Only Amancio's driver for the GUS (which isn't being built anymore...) implements this. > You could try downloading the demo version of OSS from > http://www.4front-tech.com and see if it works :) Their version for -current usually don't run on recent -currents (for me) and you need -current to get the Linux emulation patches for Quake2... Martin -- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Martin Cracauer <cracauer@cons.org> http://www.cons.org/cracauer BSD User Group Hamburg, Germany http://www.bsdhh.org/ To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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