Date: Mon, 8 Nov 2010 20:01:19 +1100 (EST) From: Ian Smith <smithi@nimnet.asn.au> To: perryh@pluto.rain.com Cc: freebsd-questions@freebsd.org, gnrp@physik.tu-berlin.de Subject: Re: how to generate pi in c Message-ID: <20101108182717.M66572@sola.nimnet.asn.au> In-Reply-To: <20101106120033.CB14610656D7@hub.freebsd.org> References: <20101106120033.CB14610656D7@hub.freebsd.org>
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In freebsd-questions Digest, Vol 335, Issue 11, Message: 4 On Sat, 06 Nov 2010 01:00:34 -0700 perryh@pluto.rain.com wrote: > Julian Fagir <gnrp@physik.tu-berlin.de> wrote: > > > Does anyone has a "generate-pi.c" source code? > ... > > 1 #include <stdlib.h> > > 2 #include <string.h> > > 3 #include <stdio.h> > > 4 > > 5 // Change this for a more accurate result. > > 6 long max = 100000000; > > 7 double a, b; > > 8 double pi; > > 9 long counter; > > 10 long i; > > 11 > > 12 int main() { > > 13 for (i = 0; i< max; i++) { > > 14 a = drand48(); > > 15 b = drand48(); > > 16 if (a*a + b*b <= 1) > > 17 counter++; > > 18 } > > 19 pi = 4*counter; Surely that should be 'pi = 4 * counter / max;' otherwise even if the integer counter were only 1 (of 100000000), pi would already be 4 :) > > 20 > > 21 printf("%e\n", pi); > > 22 return(0); > > 23 } > ... > > This approximation is stupid ... Just take 'random' numbers and > > look whether they are in a circle (that's the a*a + b*b <= 1). > > Not stupid, clever. Very clever. I rather doubt it resembles what > the OP had in mind, but it is a brilliant example of what can be > accomplished when one casts aside any perceived need to adopt a > conventional approach. Agreed, quite elegant. Geometry being a bit rusty, I had to sketch it to really see it as simply the ratio of the area of the first quadrant of the unit circle (pi/4) to that of the unit square (1.0), times 4. > > The detail of this approximation heavily depends on the pseudo-rng > > you are using, as does its correctness > > Perhaps it would be useful in a PRNG test suite? > > > (e.g., when your 'rng' always returns 10, pi would be computed to > > be 10) ... > > Bad example. If abs(drand48()) always exceeded (0.5 * sqrt(2.0)), > a*a + b*b would always exceed 1.0, thus counter would never be > incremented and pi would be reported as zero. That'd be one pretty sad PRNG :) but testing variance of the above algorithm's result to best known double pi is likely a useful test. And while a square enclosing a circle, it's hardly squaring the circle: http://en.wikipedia.org/wiki/Squaring_the_circle .. but an interesting read nonetheless for unrequited seekers of pi-foo :) cheers, Ian
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