Date: Thu, 13 May 2004 20:57:18 -0700 (PDT) From: Bill Paul <wpaul@FreeBSD.org> To: src-committers@FreeBSD.org, cvs-src@FreeBSD.org, cvs-all@FreeBSD.org Subject: cvs commit: src/sys/netinet6 ip6_output.c Message-ID: <200405140357.i4E3vIwp062907@repoman.freebsd.org>
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wpaul 2004/05/13 20:57:17 PDT FreeBSD src repository Modified files: sys/netinet6 ip6_output.c Log: Fix a bug which I discovered recently while doing IPv6 testing at Wind River. In the IPv4 output path, one of the tests in ip_output() checks how many slots are actually available in the interface output queue before attempting to send a packet. If, for example, we need to transmit a packet of 32K bytes over an interface with an MTU of 1500, we know it's going to take about 21 fragments to do it. If there's less than 21 slots left in the output queue, there's no point in transmitting anything at all: IP does not do retransmission, so sending only some of the fragments would just be a waste of bandwidth. (In an extreme case, if you're sending a heavy stream of fragmented packets, you might find yourself sending nothing by the first fragment of all your packets.) So if ip_output() notices there's not enough room in the output queue to send the frame, it just dumps the packet and returns ENOBUFS to the app. It turns out ip6_output() lacks this code. Consequently, this caused the netperf UDPIPV6_STREAM test to produce very poor results with large write sizes. This commit adds code to check the remaining space in the output queue and junk fragmented packets if they're too big to be sent, just like with IPv4. (I can't imagine anyone's running an NFS server using UDP over IPv6, but if they are, this will likely make them a lot happier. :) Revision Changes Path 1.81 +12 -0 src/sys/netinet6/ip6_output.c
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