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Date:      Tue, 19 Nov 2019 19:35:51 +0000
From:      bugzilla-noreply@freebsd.org
To:        emulation@FreeBSD.org
Subject:   [Bug 240043] audio/linux-c7-alsa: how to make it work?
Message-ID:  <bug-240043-4077-kmaqYJqikG@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043

--- Comment #71 from Hannes Hauswedell <h2+fbsdports@fsfe.org> ---
> Incredible (since it's so boring).

Wasn't that bad ;)


> Try LD_PRELOAD=libSegFault.so, assuming the game does not bundle some stupid crash reporting tool (it likely does), that should get you a proper backtrace

Doesn't produce more output.

Looking at the player log, I did notice some things:

=============== Only libSegFault preloaded ====================

ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred (multiple times)
Thread (nil) may have been prematurely finalized
...
FMOD failed to initialize the output device, attempting to initialize the null
output.

(Filename:  Line: 1121)

FMOD failed to initialize ... An error occured that wasn't supposed to. 
Contact support. 


....

Receiving unhandled NULL exception
Receiving unhandled NULL exception


============== FMOD workaround from PoE1 =========================

Thread (nil) may have been prematurely finalized
...
AudioManager: Using OSS: /dev/dsp

...
Receiving unhandled NULL exception
Receiving unhandled NULL exception


===============



So the second one does look better, but it crashes all the same.

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