Date: Tue, 19 Nov 2019 19:35:51 +0000 From: bugzilla-noreply@freebsd.org To: emulation@FreeBSD.org Subject: [Bug 240043] audio/linux-c7-alsa: how to make it work? Message-ID: <bug-240043-4077-kmaqYJqikG@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043 --- Comment #71 from Hannes Hauswedell <h2+fbsdports@fsfe.org> --- > Incredible (since it's so boring). Wasn't that bad ;) > Try LD_PRELOAD=libSegFault.so, assuming the game does not bundle some stupid crash reporting tool (it likely does), that should get you a proper backtrace Doesn't produce more output. Looking at the player log, I did notice some things: =============== Only libSegFault preloaded ==================== ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred (multiple times) Thread (nil) may have been prematurely finalized ... FMOD failed to initialize the output device, attempting to initialize the null output. (Filename: Line: 1121) FMOD failed to initialize ... An error occured that wasn't supposed to. Contact support. .... Receiving unhandled NULL exception Receiving unhandled NULL exception ============== FMOD workaround from PoE1 ========================= Thread (nil) may have been prematurely finalized ... AudioManager: Using OSS: /dev/dsp ... Receiving unhandled NULL exception Receiving unhandled NULL exception =============== So the second one does look better, but it crashes all the same. -- You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug.help
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