Date: Fri, 10 May 1996 09:01:31 -0459 (CDT) From: "Boyd R. Faulkner" <faulkner@asgard.bga.com> To: current@freebsd.org Subject: FPE in current via POVRAY, not in 2.1 Message-ID: <199605101401.JAA01137@utgard.bga.com>
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I was playing with the port graphics/povray (Persistence of View, the
ray tracing program, and with /usr/local/lib/povray/scenes/level1/ballbox1.pov
I get an FPE very early on the the calculation. The FPE occurs in texture.c
at line 324. Bad things happen and I don't know why. Failure is swift, a
mere ~10200 calls to the function.
This program works on the same hardware running 2.1. It worked on current
a few months ago. I just thought I would share my observation that something
is wrong.
Hardware is P100 on ASUS P/I-P55TP4N.
I invoke povray, thus.
povray +Iballbox1.pov +Oballbox1.tga +V +X +W320 +H200 \
+L/usr/local/lib/povray/include +FT +D
Thanks,
Boyd
--
_____________________________________________________________________________
Boyd Faulkner "The fates lead him who will;
faulkner@asgard.bga.com Him who won't, they drag."
http://asgard.bga.com/~faulkner Old Roman Saying -- Source: Joseph Campbell
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