Date: Thu, 5 Nov 1998 09:06:58 +0000 (GMT) From: Doug Rabson <dfr@nlsystems.com> To: Mike Smith <mike@smith.net.au> Cc: Garrett Wollman <wollman@khavrinen.lcs.mit.edu>, Peter Wemm <peter@netplex.com.au>, Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp>, sos@FreeBSD.ORG, cvs-committers@FreeBSD.ORG, cvs-all@FreeBSD.ORG Subject: Re: cvs commit: src/sys/modules/syscons saver.h ... Message-ID: <Pine.BSF.4.01.9811050904451.19324-100000@herring.nlsystems.com> In-Reply-To: <199811042310.PAA02488@dingo.cdrom.com>
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On Wed, 4 Nov 1998, Mike Smith wrote: > > > > > > ...where sc0 knows how to poke around and find the appropriate > > > keyboard and framebuffer devices and graft itself on top. > > > > This would be really nice (but I think the unit numbers should be '?' > > instead of explicitly specified) and I have daydreamed in this direction > > before. I always wake up when I try to think about how to get the console > > working. The console is probed and initialised well before the device tree > > is configured. For debugging, we really need a working console with > > keyboard before main() gets called. > > I'm still very much of the opinion that stuff shouldn't have to be > mentioned in the config file at all; that all that the config file > specifies is what gets aggregated into the kernel object. I agree about that. The description of what is attached to what is correct though. > > Then you just want a linker set of all the console-like devices, a > pointer to the current console in the set, and a hint for initialising > the pointer which can come in from the bootstrap. The backdoor-style > minimal console functionality is more or less essential; I don't think > we can escape this reality. I still think it will be difficult to have a USB keyboard on the console... -- Doug Rabson Mail: dfr@nlsystems.com Nonlinear Systems Ltd. Phone: +44 181 951 1891 Fax: +44 181 381 1039 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe cvs-all" in the body of the message
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