Date: 14 May 1999 16:57:48 +0200 From: Dag-Erling Smorgrav <des@flood.ping.uio.no> To: Kelly Yancey <kbyanc@alcnet.com> Cc: Dag-Erling Smorgrav <des@flood.ping.uio.no>, freebsd-hackers@FreeBSD.ORG Subject: Re: modex support (again) Message-ID: <xzppv433dhv.fsf@localhost.ping.uio.no> In-Reply-To: Kelly Yancey's message of "Fri, 14 May 1999 10:53:02 -0400 (EDT)" References: <Pine.BSF.4.05.9905141021150.64191-100000@kronos.alcnet.com>
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Kelly Yancey <kbyanc@alcnet.com> writes: > On 14 May 1999, Dag-Erling Smorgrav wrote: > > No, actually it has 1536 more pixels :) Mode Q is so named because the > > frame buffer is a cube of sorts (i.e. 256x256 pixels in 256 colors) > Yeah, I've seen the DOS port of snes9x use that. I don't think it has > truely square pixels though since the screen has a 4:3 aspect ratio and > the resolution is 1:1...the pixels should look slightly wider than they > are tall. Most monitors display Mode Q with wide black margins. > But it is linear :) The question is...is it worth including? I just did > a quick search on the net and found the register programming information > for this one (256x256x256) and another interesting linear mode > (296x220x256) which has almost square pixels and a slightly higher > resolution. Umm, no, 296x220 is smaller than 256x256. > And if the verdict is that the extra video modes (so long as they are > planar) are useful, then how about some tweaked text modes? We have > support for a number of different rows, but I have some old patches (which > need updating) for extending the number of text mode columns from 80 to > 90. Yah. If you can make it work, I'm all for it. > > - port GGI to FreeBSD. > I thought this had been discussed and shot down? If it has, I didn't see it :) DES -- Dag-Erling Smorgrav - des@flood.ping.uio.no To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-hackers" in the body of the message
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