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Date:      Tue, 03 Sep 2019 14:05:46 -0000
From:      Bruce Evans <bde@FreeBSD.org>
To:        src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org
Subject:   svn commit: r345585 - head/lib/libvgl
Message-ID:  <201903271803.x2RI3YIa028514@repo.freebsd.org>

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Author: bde
Date: Wed Mar 27 18:03:34 2019
New Revision: 345585
URL: https://svnweb.freebsd.org/changeset/base/345585

Log:
  Fix accessing pixels under the mouse cursor:
  
  Reading of single pixels didn't look under the cursor.
  
  Copying of 1x1 bitmaps didn't look under the cursor for either reading
  or writing.
  
  Copying of larger bitmaps looked under the cursor for at most the
  destination.
  
  Copying of larger bitmaps looked under a garbage cursor (for the Display
  bitmap) when the destination is a MEMBUF.  The results are not used, so
  this only wasted time and flickered the cursor.
  
  Writing of single pixels looked under a garbage cursor for MEMBUF
  destinations, as above except this clobbered the current cursor and
  didn't update the MEMBUF.  Writing of single pixels is not implemented
  yet in depths > 8.  Otherwise, writing of single pixels worked.  It was
  the only working case for accessing pixels under the cursor.
  
  Clearing of MEMBUFs wasted time freezing the cursor in the Display bitmap.
  
  The fixes abuse the top bits in the color arg to the cursor freezing
  function to control the function.  Also clear the top 8 bits so that
  applications can't clobber the control bits or create 256 aliases for
  every 24-bit pixel value in depth 32.
  
  Races fixed:
  
  Showing and hiding the cursor only tried to avoid races with the mouse
  event signal handler for internal operations.  There are still many
  shorter races from not using volatile or sig_atomic_t for the variable
  to control this.  This variable also controls freezes, and has more
  complicated states than before.
  
  The internal operation of unfreezing the cursor opened a race window
  by unsetting the signal/freeze variable before showing the cursor.

Modified:
  head/lib/libvgl/bitmap.c
  head/lib/libvgl/mouse.c
  head/lib/libvgl/simple.c

Modified: head/lib/libvgl/bitmap.c
==============================================================================
--- head/lib/libvgl/bitmap.c	Wed Mar 27 17:55:39 2019	(r345584)
+++ head/lib/libvgl/bitmap.c	Wed Mar 27 18:03:34 2019	(r345585)
@@ -361,9 +361,13 @@ VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
 {
   int error;
 
-  VGLMouseFreeze(dstx, dsty, width, hight, 0);
+  if (src->Type != MEMBUF)
+    VGLMouseFreeze(srcx, srcy, width, hight, 0);
+  if (dst->Type != MEMBUF)
+    VGLMouseFreeze(dstx, dsty, width, hight, 0);
   error = __VGLBitmapCopy(src, srcx, srcy, dst, dstx, dsty, width, hight);
-  VGLMouseUnFreeze();
+  if (src->Type != MEMBUF || dst->Type != MEMBUF)
+    VGLMouseUnFreeze();
   return error;
 }
 

Modified: head/lib/libvgl/mouse.c
==============================================================================
--- head/lib/libvgl/mouse.c	Wed Mar 27 17:55:39 2019	(r345584)
+++ head/lib/libvgl/mouse.c	Wed Mar 27 18:03:34 2019	(r345585)
@@ -102,6 +102,7 @@ VGLMousePointerShow()
   int i, pos, pos1;
 
   if (!VGLMouseVisible) {
+    VGLMouseFrozen++;
     VGLMouseVisible = 1;
     crtcidx = inb(0x3c4);
     crtcval = inb(0x3c5);
@@ -124,6 +125,7 @@ VGLMousePointerShow()
     outb(0x3c5, crtcval);
     outb(0x3ce, gdcidx);
     outb(0x3cf, gdcval);
+    VGLMouseFrozen--;
   }
 }
 
@@ -133,6 +135,7 @@ VGLMousePointerHide()
   byte crtcidx, crtcval, gdcidx, gdcval;
 
   if (VGLMouseVisible) {
+    VGLMouseFrozen++;
     VGLMouseVisible = 0;
     crtcidx = inb(0x3c4);
     crtcval = inb(0x3c5);
@@ -144,6 +147,7 @@ VGLMousePointerHide()
     outb(0x3c5, crtcval);
     outb(0x3ce, gdcidx);
     outb(0x3cf, gdcval);
+    VGLMouseFrozen--;
   }
 }
 
@@ -170,7 +174,7 @@ VGLMouseAction(int dummy)	
   struct mouse_info mouseinfo;
 
   if (VGLMouseFrozen) {
-    VGLMouseFrozen++;
+    VGLMouseFrozen += 8;
     return;
   }
   mouseinfo.operation = MOUSE_GETINFO;
@@ -257,9 +261,8 @@ VGLMouseFreeze(int x, int y, int width, int hight, u_l
 {
   int i, xstride, ystride;
 
-  if (!VGLMouseFrozen) {
-    VGLMouseFrozen = 1;
-    if (width > 1 || hight > 1) {		/* bitmap */
+    VGLMouseFrozen++;
+    if (width > 1 || hight > 1 || (color & 0xc0000000) == 0) { /* bitmap */
       if (VGLMouseShown == 1) {
         int overlap;
 
@@ -283,29 +286,38 @@ VGLMouseFreeze(int x, int y, int width, int hight, u_l
           y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
         xstride = VGLDisplay->PixelBytes;
         ystride = MOUSE_IMG_SIZE * xstride;
-        for (i = 0; i < xstride; i++, color >>= 8)
-          VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
-                              (x-VGLMouseXpos)*xstride+i] = color;
-        if (VGLMouseAndMask->Bitmap 
-          [(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
-          return 1;
+        if (color & 0x40000000) {	/* Get */
+          color = 0;
+          for (i = xstride - 1; i >= 0; i--)
+            color = (color << 8) |
+                    VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
+                                        (x-VGLMouseXpos)*xstride+i];
+          return 0x40000000 | (color & 0xffffff);
+        } else {			/* Set */
+          color &= 0xffffff;		/* discard flag and other garbage */
+          for (i = 0; i < xstride; i++, color >>= 8)
+            VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
+                                (x-VGLMouseXpos)*xstride+i] = color;
+          if (VGLMouseAndMask->Bitmap 
+            [(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
+            return 1;
+          }   
         }   
       }       
     }
-  }
   return 0;
 }
 
 void
 VGLMouseUnFreeze()
 {
-  if (VGLMouseFrozen > 1) {
+  if (VGLMouseFrozen > 8) {
     VGLMouseFrozen = 0;
     VGLMouseAction(0);
   }
   else {
-    VGLMouseFrozen = 0;
     if (VGLMouseShown == VGL_MOUSESHOW && !VGLMouseVisible)
       VGLMousePointerShow();
+    VGLMouseFrozen = 0;
   }
 }

Modified: head/lib/libvgl/simple.c
==============================================================================
--- head/lib/libvgl/simple.c	Wed Mar 27 17:55:39 2019	(r345584)
+++ head/lib/libvgl/simple.c	Wed Mar 27 18:03:34 2019	(r345585)
@@ -98,7 +98,8 @@ VGLSetXY(VGLBitmap *object, int x, int y, u_long color
 
   VGLCheckSwitch();
   if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
-    if (!VGLMouseFreeze(x, y, 1, 1, color)) {
+    if (object->Type == MEMBUF ||
+        !VGLMouseFreeze(x, y, 1, 1, 0x80000000 | color)) {
       switch (object->Type) {
       case MEMBUF:
       case VIDBUF8:
@@ -139,12 +140,13 @@ set_planar:
 	object->Bitmap[offset] |= (byte)color;
       }
     }
-    VGLMouseUnFreeze();
+    if (object->Type != MEMBUF)
+      VGLMouseUnFreeze();
   }
 }
 
-u_long
-VGLGetXY(VGLBitmap *object, int x, int y)
+static u_long
+__VGLGetXY(VGLBitmap *object, int x, int y)
 {
   int offset;
   byte b[4];
@@ -152,9 +154,6 @@ VGLGetXY(VGLBitmap *object, int x, int y)
   u_long color;
   byte mask;
 
-  VGLCheckSwitch();
-  if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
-    return 0;
   switch (object->Type) {
     case MEMBUF:
     case VIDBUF8:
@@ -195,6 +194,27 @@ get_planar:
   return 0;		/* XXX black? */
 }
 
+u_long
+VGLGetXY(VGLBitmap *object, int x, int y)
+{
+  u_long color;
+
+  VGLCheckSwitch();
+  if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize)
+    return 0;
+  if (object->Type != MEMBUF) {
+    color = VGLMouseFreeze(x, y, 1, 1, 0x40000000);
+    if (color & 0x40000000) {
+      VGLMouseUnFreeze();
+      return color & 0xffffff;
+    }
+  }
+  color = __VGLGetXY(object, x, y);
+  if (object->Type != MEMBUF)
+    VGLMouseUnFreeze();
+  return color;
+}
+
  /*
   * Symmetric Double Step Line Algorithm by Brian Wyvill from
   * "Graphics Gems", Academic Press, 1990.
@@ -501,7 +521,8 @@ VGLClear(VGLBitmap *object, u_long color)
   byte b[4];
 
   VGLCheckSwitch();
-  VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */
+  if (object->Type != MEMBUF)
+    VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color);
   switch (object->Type) {
   case MEMBUF:
   case VIDBUF8:
@@ -565,7 +586,8 @@ VGLClear(VGLBitmap *object, u_long color)
     outb(0x3ce, 0x05); outb(0x3cf, 0x00);
     break;
   }
-  VGLMouseUnFreeze();
+  if (object->Type != MEMBUF)
+    VGLMouseUnFreeze();
 }
 
 void





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