Date: Wed, 12 Dec 2001 14:10:36 +0100 From: "Karel J. Bosschaart" <karelj@wop21.wop.wtb.tue.nl> To: Nuno Daniel Raposo Subtil <subtil@student.dei.uc.pt> Cc: cameron grant <gandalf@vilnya.demon.co.uk>, freebsd-multimedia@FreeBSD.ORG Subject: Re: Sound in Quake 3 Message-ID: <20011212141035.A79077@wop21.wop.wtb.tue.nl> In-Reply-To: <20011211195306.A3898@student.dei.uc.pt>; from subtil@student.dei.uc.pt on Tue, Dec 11, 2001 at 07:53:06PM %2B0000 References: <20011209000119.A15658@student.dei.uc.pt> <20011210152633.A62854@wop21.wop.wtb.tue.nl> <009901c181f4$0b925fb0$0504020a@haveblue> <20011211195306.A3898@student.dei.uc.pt>
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On Tue, Dec 11, 2001 at 07:53:06PM +0000, Nuno Daniel Raposo Subtil wrote:
> On Tue, Dec 11, 2001 at 03:28:41AM -0000, cameron grant wrote:
>
> > if someone would be so kind as to point me at a downloadable demo version or
> > send me a full copy, i'll see what i can do to fix it.
> >
> > > As for other games, YMMV. Sometimes there is an annoying sound lag (Rune,
> > > Soldier of Fortune) which I worked around by purchasing OSS. However, some
> > > games appear to be silent with OSS (such as Quake3).
> >
> > again, as far as i was aware all lag problems had been eradicated. if this
> > is not the case, please do file a pr (make sure 'sound' is listed as
> > responsible if possible) with pertinent details such as where to obtain the
> > affected program, full verbose dmesg etc. alternatively, send email to
> > sound@freebsd.org.
>
> I have also tested the demo version of Rune, and indeed there is lag in the
> sound effects. Don't know about Soldier of Fortune, or any others.
>
Below is an overview of the test results I did yesterday night with several
Linux games, all from Loki games (www.lokigames.com) except Wolfenstein.
I will file a PR somewhere during the next days with more details.
Machine is an Athlon 1.4 GHz on Asus A7M board, with CMI onboard and a
separate es1370 pci soundcard which I both tried with the FreeBSD newpcm
driver. I also tested with OSS (from www.opensound.com) for the CMI chip.
Quake 3 does have sound in 4.2-RELEASE. I tracked the loss of sound down
to the pcm megacommit from the beginning of February 2001; sources dated
2001-02-03 01:00 work, 2001-02-03 12:00 do *not* work.
When exiting Rune in 4.4-S with the newpcm driver, the rune-bin binary
seems to hang (?) in the state 'pcmsyn' and needs to be killed to stop.
Also Soldier of Fortune does not exit cleanly; when exiting the game,
it seems to hang and when killing it from a terminal XFree86 dumps core
(version 4.1.0).
I included all version numbers I tested. This might be important as I
remember that SoF 1.04 did not have the sound lag, but 1.06 does.
Unfortunately I didn't succeed in running the SoF demo anymore, apparently
I'm missing the libesd.so library in /compat/linux. The full version
does not complain about this.
Karel.
Notes:
4.2-R: 4.2-RC1
4.4-S: 4.4-STABLE as of around November 1
OK = Sound OK
No = No sound at all
Lag = Sound with lag
Game Version OS driver sound
Rune 1.07 full 4.4-S OSS / CMI8738 OK
newpcm / CMI8738 Lag
newpcm / ES1370 Lag
1.02 demo newpcm / CMI8738 Lag
newpcm / ES1370 Lag
Soldier of Fortune 1.06j full 4.4-S OSS / CMI8738 OK
newpcm / CMI8738 Lag
newpcm / ES1370 Lag
Quake 3 Arena ? full 4.4-S OSS / CMI8738 No
newpcm / CMI8738 No
newpcm / ES1370 No
4.2-R newpcm / ES1370 OK
1.11.6 demo 4.4-S newpcm / CMI8738 No
newpcm / ES1370 No
Unreal Tournament 4.36 full 4.4-S OSS / CMI8738 No
newpcm / CMI8738 OK
newpcm / ES1370 OK
Descent 3 1.4 full 4.4-S OSS / CMI8738 OK
newpcm / CMI8738 OK
newpcm / ES1370 OK
Return to Castle Wolfenstein 0.7.16-1 demo 4.4-S OSS / CMI8738 No
newpcm / CMI8738 No
newpcm / ES1370 No
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