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Date:      Mon, 27 Jul 2026 19:03:24 +0900
From:      Tomoaki AOKI <junchoon@dec.sakura.ne.jp>
To:        Sulev-Madis Silber <freebsd-current-freebsd-org111@ketas.si.pri.ee>
Cc:        freebsd-current@freebsd.org
Subject:   Re: Tragic State of FreeBSD Audio/Sound
Message-ID:  <20260727190324.4b14bd9d7581c02c1cb001db@dec.sakura.ne.jp>
In-Reply-To: <0AC6B63B-2A37-4F8D-BDBD-36D09F584913@ketas.si.pri.ee>
References:  <hkttyyfmuguexmliuhmg@ewtn> <sirudbjwrqwlhpzjpfqf@abqv> <CAK7dMtCRpXO71v=AEsrtuQufVJHjN%2B%2BhsN6CT_MkXhMa1-JOzw@mail.gmail.com> <CALH631mZWS9e9FDXPUT8N8W8WnNnpfYaoPuRyqXhqNTW9=atLw@mail.gmail.com> <CAK7dMtC0f7SgU7k6Yvbqg94eksd5UJ1meX7o2_0ukAteZPb-9g@mail.gmail.com> <20260722085416.407316d393dce1884c29a3c7@dec.sakura.ne.jp> <CAK7dMtBDQTwFkQ2UKgz1LtniZBdaWBnfL4iwUo1kFT5d34xSdQ@mail.gmail.com> <20260724001549.c947af418add25dd00ac0344@dec.sakura.ne.jp> <CAK7dMtBO4C5H9uexDfLjzL-ovuXMU8s-t5D-rTDxJcfNq%2BAMmg@mail.gmail.com> <20260724193239.d2eb613e0c4f42b90925eb46@dec.sakura.ne.jp> <20260726090359.4082568fe922add2dc01deb2@dec.sakura.ne.jp> <CAJ-VmonRmyrhpmAFkf7dAg2VdVFQKjeYtWMBYPSBvohuGBg-9w@mail.gmail.com> <wizxwdgtrmwqlrhgojon@qeft> <0AC6B63B-2A37-4F8D-BDBD-36D09F584913@ketas.si.pri.ee>

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Another datapoint.

When I've experienced "buzz" was when playing flac audio
using audacious AND under quite heavy loads (maybe especially
high I/O loads on staging / packaging) by poudriere builds
and `make buildworld` in case base llvm is under rebuilding.

Experienced both on pulseaudio and OSS backends, and today
just experienced on pipewire backend, too.

If this is caused by convergences on buses, I think
glmark2 (or any other GPU-intensive benchmarks for the computer)
could eat up bus bandwidth and causing the issue.

Just my 2 JPY. ;-)


On Sun, 26 Jul 2026 16:10:20 +0300
Sulev-Madis Silber <freebsd-current-freebsd-org111@ketas.si.pri.ee>
wrote:

> power draw? filtering? variable power use? data interference
> 
> tho, we kind of ruled those out i think
> 
> but what if other oses control hw differently. maybe some freq scaling
> 
> wild guesses eh
> 
> i'm curious what the fix is, really...
> 
> 
> 
> On July 26, 2026 10:11:31 AM GMT+03:00, vermaden <vermaden@interia.pl> wrote:
> >Hi,
> >
> >I will not quote the earlier messages as I found new way to generate this buzzing sound (for debugging).
> >
> >Works both for 14.4-RELEASE (I downgraded to that for less sound issues) and latest 15.1-RELEASE.
> >
> >Start playing some MP3 with 'audio/deadbeef' player - I tried both PulseAudio and OSS backends - same behavior - You need to compile Deadbeef from ports if You want to have PulseAudio backend.
> >
> >Next install 'benchmarks/glmark2' and run it without any other parameters with 'glmark2' command.
> >
> >First benchmark is 'rotating horse', second is 'rotating crate box' - buzzing will start at the end of 'horse' and will continue on the 'box' and rest of the benchmarks.
> >
> >Setting these change nothing:
> ># sysctl hw.snd.timeout=0
> ># sysctl hw.snd.latency=0
> >
> >Bug submitted here:
> >https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=297059
> >
> >Regards,
> >vermaden


-- 
Tomoaki AOKI    <junchoon@dec.sakura.ne.jp>


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