Date: Mon, 22 Jan 2018 09:20:25 +0100 From: Hans Petter Selasky <hps@selasky.org> To: Johannes Lundberg <johalun0@gmail.com>, Ian Lepore <ian@freebsd.org> Cc: freebsd-current <freebsd-current@freebsd.org> Subject: Re: Periodical interrupt storm when playing game with USB keyboard Message-ID: <bdd1f2b6-0641-968a-0fdc-f15d5fd72251@selasky.org> In-Reply-To: <CAECmPws07U1=KkqgrjHotjnbPhX53n2L9Jj36guLruTJ-wc%2BCw@mail.gmail.com> References: <CAECmPwvDQBYw=mKJpZfUdKpXSC8GysZKSk0f9qaZEXCvy_QeMA@mail.gmail.com> <e2851846-0678-5cb9-0fce-e9cf49c41a2e@selasky.org> <CAECmPwvgMDBTUjhAERe4bKLgNYCim9bwdHw2JEL0RgTckMjSDw@mail.gmail.com> <CAECmPwtWr0t5_xLgg4NMxnjz317sqnfR9-ttH62szq4fwPdO=Q@mail.gmail.com> <64218617-98d2-0e6e-5872-e44106e61bf7@selasky.org> <1516569725.42536.99.camel@freebsd.org> <CAECmPws07U1=KkqgrjHotjnbPhX53n2L9Jj36guLruTJ-wc%2BCw@mail.gmail.com>
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On 01/21/18 23:57, Johannes Lundberg wrote: > Thanks for the further explanation. > I curious as to where the problem might be though.. It is the game's > binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the > FreeBSD side? Haven't experienced anything similar with Quake3... > Switching to periodic timer feels like overkill but it does the job as a > work around. You might get a clue if you ktrace the binary and look for timer or system calls which have a timeout. --HPS
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