Date: Sat, 6 Aug 2016 09:08:23 +0200 From: Polytropon <freebsd@edvax.de> To: Andrew Merenbach <andrew@merenbach.com> Cc: freebsd-questions <freebsd-questions@freebsd.org> Subject: Re: game machine based on FreeBSD? Message-ID: <20160806090823.79e424b1.freebsd@edvax.de> In-Reply-To: <CALrEyCAqhjcNRHhyt0qmpcnJouMJT20fxSEfxRkS-w4R-fpXEQ@mail.gmail.com> References: <CAKoxK%2B56Fc3Pks6cCDOs394z5HxO5qmOo8u7j2iRSgnGk5CvMQ@mail.gmail.com> <CALrEyCAqhjcNRHhyt0qmpcnJouMJT20fxSEfxRkS-w4R-fpXEQ@mail.gmail.com>
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Allow me a short addition: On Sat, 06 Aug 2016 00:49:38 +0000, Andrew Merenbach wrote: > On Fri, Aug 5, 2016 at 9:51 AM Luca Ferrari <fluca1978@infinito.it> wrote: > > > I'm just curious if there is any effort or possibility to build up a > > FreeBSD gaming machine. Since I've seen SteamOS > > <http://store.steampowered.com/steamos/> I'm just curious to be able > > to make a machine based on FreeBSD (and therefore use it also as a nas > > thru ZFS). > > Links and/or suggestions are welcome. > > > > > Hi Luca, > > While modern games lie mostly outside my experience with FreeBSD, "retro" > game players do have a large amount of flexibility, especially if they are > willing and able to install Wine and/or DOSBox. Some examples from my > experience, not all of which are of the same caliber: > > 1. Wine: Fallout 1 and 2, DOOM I and II, Quake II, Return to Castle > Wolfenstein, Unreal Gold (the original) DooM I and II have native ports for FreeBSD (you just need the WAD files), Quake I and II the same; RTCW has a Linux version that works well. No need for wine here. I'm using wine for Jedi Knight I and II. :-) (DooM III and Quake IV also have Linux versions that work on FreeBSD.) -- Polytropon Magdeburg, Germany Happy FreeBSD user since 4.0 Andra moi ennepe, Mousa, ...
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