Date: Tue, 29 Aug 2006 19:10:27 +1000 From: Peter Jeremy <peterjeremy@optushome.com.au> To: Alexey Dokuchaev <danfe@freebsd.org> Cc: cvs-ports@freebsd.org, Andrew Pantyukhin <sat@freebsd.org>, cvs-all@freebsd.org, ports-committers@freebsd.org Subject: Re: cvs commit: ports/audio Makefile ports/audio/libnoise Makefile distinfo pkg-descr pkg-plist Message-ID: <20060829091027.GB727@turion.vk2pj.dyndns.org> In-Reply-To: <20060828200316.GA85374@FreeBSD.org> References: <200608281234.k7SCYhhJ005180@repoman.freebsd.org> <20060828200316.GA85374@FreeBSD.org>
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[-- Attachment #1 --] On Mon, 2006-Aug-28 20:03:16 +0000, Alexey Dokuchaev wrote: >On Mon, Aug 28, 2006 at 12:34:43PM +0000, Andrew Pantyukhin wrote: >> sat 2006-08-28 12:34:43 UTC >> >> FreeBSD ports repository >> >> Modified files: >> audio Makefile >> Added files: >> audio/libnoise Makefile distinfo pkg-descr pkg-plist >> Log: >> Add port audio/libnoise: >> >> libnoise is a portable C++ library that is used to generate coherent >> noise, a type of smoothly-changing noise. libnoise can generate >> Perlin noise, ridged multifractal noise, and other types of >> coherent-noise. That doesn't read like an audio noise tool. >May I wonder why did you place it in `audio'? Judging from description, >it far better suited for `devel'. >> Coherent noise is often used by graphics programmers to generate >> natural-looking textures, planetary terrain, and other things. The Judging by the second paragraph, it probably belongs in graphics... -- Peter Jeremy [-- Attachment #2 --] -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (FreeBSD) iD8DBQFE9ASD/opHv/APuIcRAnFfAJ9dOn2SmVuGbc1D0kbtmis7mGFU2ACeOrzL XUzCSxdG6vf2qtx0dq5j5GI= =epWx -----END PGP SIGNATURE-----help
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