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Date:      Mon, 06 Jul 1998 11:05:32 +0930
From:      "Daniel O'Connor" <doconnor@gsoft.com.au>
To:        Chris Dillon <cdillon@wolves.k12.mo.us>
Cc:        "Helmut F. Wirth" <hfwirth@eunet.at>, freebsd-hardware@FreeBSD.ORG, Kevin Day <toasty@home.dragondata.com>
Subject:   Re: 3Dfx Glide port, Status ? 
Message-ID:  <199807060135.LAA25127@cain.gsoft.com.au>
In-Reply-To: Your message of "Sun, 05 Jul 1998 12:54:47 EST." <Pine.BSF.3.96.980705125224.26684A-100000@duey.hs.wolves.k12.mo.us> 

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> Ditto.  Still waiting to test something out here, too.  Boy, QuakeII
> on the VooDoo2 under FreeBSD will make my day.  Now if only Unreal
> were ported to Linux or FreeBSD.  Good stress reliever.  :-)
Well, you can get a new version of the Glide driver for Linux to support the 
Voodoo 2.. I _presume_ it would work with FreeBSD, as the early version does.
I haven't tried it yet, but I may have a go later.
(Not that I have a Voodoo 2, only a Voodoo 1)

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|Daniel O'Connor software and network engineer for Genesis Software |
|http://www.gsoft.com.au                                            |
|The nice thing about standards is that there are so many of them to|
|choose from. -- Andrew Tanenbaum                                   |
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