Date: Mon, 25 May 2020 11:28:59 +0200 From: =?UTF-8?Q?Ulrich_Sp=C3=B6rlein?= <uqs@freebsd.org> To: Warner Losh <imp@bsdimp.com> Cc: git@freebsd.org Subject: Re: Repo Surgery Message-ID: <CAJ9axoSSXSeg6cF8aSpj6_-TDF2LCXo53guMqVDZMqUE7JOywQ@mail.gmail.com> In-Reply-To: <CANCZdfrG9cnWvEDd6i74C_eX2q%2Bo4-td%2BdqYymjE2riRQAJMyg@mail.gmail.com> References: <CANCZdfrG9cnWvEDd6i74C_eX2q%2Bo4-td%2BdqYymjE2riRQAJMyg@mail.gmail.com>
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Am Mo., 25. Mai 2020 um 03:00 Uhr schrieb Warner Losh <imp@bsdimp.com>: > https://svnweb.freebsd.org/base?view=revision&revision=29297 > > Removed tetris from the Makefile. Then a subsequent commit removed the game > to the attic. Then Peter deleted the files. > > So, sources before this revision are unbuildable if you don't build them > NOGAMES. > > What do you think we should do about it? > > My gut tells me this is a 'The project removed tetris at the request of the > holders of the IP to tetris completely, including the CVS history. The cvs > -> svn conversion also omitted it. The git reconstruction also omits it, > which means the tree is unbuildable before hash XXXXX without NOGAMES or a > hack to src/games/Makefile.' > > We also did this with autofs, and maybe others.... So this is not unique. > > To be clear, does that mean if (!) we bring back 1.0, that we'd also need to blacklist tetris accordingly? And regarding buildability: does anything that old even still build on a modern compiler? I.e., how far back do builds still work? Checking out 6.0 and running buildworld quickly bombs out with: >>> stage 1.2: bootstrap tools ... make: don't know how to make /usr/lib/libstdc++.a. Stop
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