Date: Wed, 28 Feb 1996 12:08:29 -0800 From: "Jordan K. Hubbard" <jkh@time.cdrom.com> To: "Amancio Hasty Jr." <hasty@rah.star-gate.com> Cc: Jake Hamby <jehamby@lightside.com>, David Langford <root@dihelix.com>, hackers@FreeBSD.org Subject: Re: Quake's out, where's that Linux ELF emulation? Message-ID: <3157.825538109@time.cdrom.com> In-Reply-To: Your message of "Wed, 28 Feb 1996 11:53:06 PST." <199602281953.LAA00946@rah.star-gate.com>
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> Actually, I think is very hard to sell the merit of games or entertainment > to an OS and Unix centered group such as this. It used to be hard to sell I don't think that anyone disputes the merit of games, Amancio. And back before we got too busy to do so, we were even known to play them occasionally ("Alone in the dark" was a virtual 2 week obsession for me back when it came out). I'm still trying to get 3D toolkits and such ported over here, and before Microsoft pulled the rug out from under RenderMorphics I thought we were doing pretty well in that area (Doug and I put a lot of effort into making that happen, too :-( ). Like I said, one step at a time. Nobody here has it in for you or for games, Amancio, and if ID called me on the phone right now and said "OK, we'll do Quake for FreeBSD but only if you do the work of porting it." I'd be booking a flight on Ten Gallon Airways (so known because they never land with more than that much fuel in the tanks - it wouldn't be a challenge otherwise) right this very minute. I'd love to see a native version of Quake running, if only for the sheer PR value alone. But that's not likely to happen, and I've accepted this, so I go on to other more potentially valuable endevours. Jordan
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