Date: Fri, 2 Apr 1999 09:29:01 -0500 (EST) From: Jamie Bowden <ragnar@sysabend.org> To: "Jordan K. Hubbard" <jkh@zippy.cdrom.com> Cc: freebsd-multimedia@FreeBSD.ORG Subject: Re: video and sound card recommendations? Message-ID: <Pine.BSF.3.96.990402092635.7002B-100000@beelzebubba.sysabend.org> In-Reply-To: <199904021345.IAA16425@gatekeeper.itribe.net>
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On Fri, 2 Apr 1999, Jordan K. Hubbard wrote: :I guess what I'm really asking is whether or not Direct 3D gives you :gamers the same access to per-pixel MIP mapping, tri-linear filtering, :fog, transparency and other sorts of features that the 3DFX provides. :Those are often what I first notice in a game which is "obviously :running on the 3DFX" and what still seems to be lacking from games :which use the somewhat more generic Direct3D API. Or has this :situation changed and I just haven't noticed yet? :) Most game companies are actually moving towards standard opengl in reality. OpenGL is at least as pretty (if not better, it's subjective) as glide. I have a Voodoo2, one of my freinds has a TNT, I run Q2 in glide, he runs it in opengl. I think at the same resolution, opengl looks cleaner. Jamie Bowden -- If we've got to fight over grep, sign me up. But boggle can go. -Ted Faber (on Hasbro's request for removal of /usr/games/boggle) To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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