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Date:      Wed, 18 Aug 2010 15:13:44 +0200
From:      =?utf-8?Q?Dag-Erling_Sm=C3=B8rgrav?= <des@des.no>
To:        Dimitry Andric <dimitry@andric.com>
Cc:        current@freebsd.org
Subject:   Re: Building world with clang
Message-ID:  <86k4no9i7r.fsf@ds4.des.no>
In-Reply-To: <4C6BDB80.9000004@andric.com> (Dimitry Andric's message of "Wed,  18 Aug 2010 15:09:20 %2B0200")
References:  <4C6A7357.8000606@andric.com> <20100817091515.4510ebfd@kan.dnsalias.net> <4C6A9AE7.3060704@andric.com> <86aaokb7so.fsf@ds4.des.no> <4C6BDB80.9000004@andric.com>

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Dimitry Andric <dimitry@andric.com> writes:
> Dag-Erling Sm=C3=B8rgrav <des@des.no> writes:
> > No, what is used is a variant of method 1 *on top of* method 2 for a
> > very specific case.  You need "a special version of clang" (method 2)
> > anyway to support cross-building.
> Eventually, clang should support building objects for all targets from
> one executable, but not in the short term, unfortunately...

That doesn't matter.  You still need two versions of the compiler.  If
you're cross-building sprac64 on an i386 machine, for instance, you need
an i386 version of the compiler that produces sparc64 binaries *and* a
sparc64 version that produces sparc64 binaries.  The former is used only
during the build, the latter is what will be installed on the target.

DES
--=20
Dag-Erling Sm=C3=B8rgrav - des@des.no



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