Date: Tue, 23 Sep 1997 10:49:11 +0000 (GMT) From: Paulo Cesar Pereira de Andrade <paulo@netpar.com.br> To: Amancio Hasty <hasty@rah.star-gate.com> Cc: multimedia@FreeBSD.ORG Subject: Re: [game] Any Care to Lend A Hand for GLQuake? Message-ID: <Pine.BSF.3.96.970923102829.5881B-100000@canario.fiscodata> In-Reply-To: <199709230221.TAA00283@rah.star-gate.com>
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On Mon, 22 Sep 1997, Amancio Hasty wrote: > From: > > http://threewave.planetquake.com/linux/glquake.html > > The Glide 2.4 rasterization library for Linux has been released by 3Dfx for users of the Voodoo > chipset. The library can be obtained from 3Dfx. Things are really starting to fall into place quite > nicely now. I'm not sure what lies in our future... a miniport of GLQuake or a full blown (read slow) > port of OpenGL Quake. I'll let ya all know as soon as I hear anything. > Hi, 2 weeks ago, I got a Monster3d card, after becoming "tired" of playing GLQuake(Win95) and Tomb Raider(DOS), I have downloaded the 3dfx linux glide from www.3dfx.com, and tried to use the demos in FreeBSD, but got a error message like (my computer is at home, and I can't reproduce it now): Linux-emulator(xxx): iopl not implemented. I have also needed to disable XFree loading the xie e pex modules, to avoid X crashing (maybe because I have a S3 card, and the 3dfx has problems with some S3 cards). I would like to help, but can't do too much (don't even speak english very well). At least I have a 3dfx card and I think I am a medium C/C++ programmer. I am lost, but I think the first thing to do is implement that iopl in the Linux emulator or ask 3dfx Interactive for a FreeBSD Glide. -- Paulo Cesar Pereira de Andrade - mailto:paulo@netpar.com.br FreeBSD - http://www.freebsd.org XFree86 - http://www.xfree86.org
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