Date: Fri, 2 Apr 1999 15:41:40 +0100 (BST) From: Doug Rabson <dfr@nlsystems.com> To: "Jordan K. Hubbard" <jkh@zippy.cdrom.com> Cc: crh@outpost.co.nz, freebsd-multimedia@freebsd.org Subject: Re: video and sound card recommendations? Message-ID: <Pine.BSF.4.05.9904021539340.16579-100000@herring.nlsystems.com> In-Reply-To: <12306.923060601@zippy.cdrom.com>
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On Fri, 2 Apr 1999, Jordan K. Hubbard wrote: > > Actually a lot of PC games are now primarily supporting Direct 3D for > > hardware acceleration rather than 3dfx as they used to, and for these > > games the TNT boards are strongly recommended as a top performer. Eg > > I guess what I'm really asking is whether or not Direct 3D gives you > gamers the same access to per-pixel MIP mapping, tri-linear filtering, > fog, transparency and other sorts of features that the 3DFX provides. > Those are often what I first notice in a game which is "obviously > running on the 3DFX" and what still seems to be lacking from games > which use the somewhat more generic Direct3D API. Or has this > situation changed and I just haven't noticed yet? :) Of course Direct3D supports all that stuff. We explicitly put all the blending and mip mapping/filtering modes into D3D for the first version. It just took a while for the hardware and drivers to catch up is all :-). -- Doug Rabson Mail: dfr@nlsystems.com Nonlinear Systems Ltd. Phone: +44 181 442 9037 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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