Date: Mon, 15 Dec 1997 01:17:49 -0800 From: Amancio Hasty <hasty@rah.star-gate.com> To: multimedia@freebsd.org Cc: current@freebsd.org Subject: glquake, glguake world and quake server work 8) Message-ID: <199712150917.BAA00815@rah.star-gate.com>
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Due to Pierre Beyssac <pb@fasterix.freenix.org> recent bug fixes to the socket layer on FreeBSD 3.0 -current , glquake and quake2 now work on FreeBS 3.0 -current with no specific hacks like I had in the linux layer. Additionally, Mike Smith checked in my mods to the linux layer . Whats left is for me or someone (hint) to generate a Mesa/Glide package and glquake, glquake world, and quake server package. You may have to wait 8 hours or so till all the commits get propagated. I have updated my ftp://rah.star-gate.com/README.GLQUAKE to reflect the recent updates. Basically, for 3.0-current users the steps to allow glquake to run have been reduced to installing my version of svgalib for linux and compiling/installing Mesa (for linux) in your system. Okay, whats so great about glquake --- well not much other than if you have a Voodoo chipset board such as a Diamond Monster 3d you can play Quake with 3d hardware assist on your FreeBSD box. Also, GLQuake clearly paves the way for 3d hardware assist on FreeBSD. Enjoy, Amancio
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