Date: Sat, 20 May 2000 22:57:17 -0700 (PDT) From: <hoek@FreeBSD.org> To: lemonpie@tower.net.au, hoek@FreeBSD.org, freebsd-bugs@FreeBSD.org Subject: Re: bin/8134 Message-ID: <200005210557.WAA27616@freefall.freebsd.org>
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Synopsis: End of game is not recognised immediately in salvo mode.
State-Changed-From-To: open->closed
State-Changed-By: hoek
State-Changed-When: Sat May 20 22:50:29 PDT 2000
State-Changed-Why:
Re:
Play in salvo mode and beat the computer mid-salvo. When I did it,
I was firing two shots at a time (2 ships left) and the computer
was firing one shot at a time (1 ship left). I destroyed his
last ship with my first shot, and the game didn't end until
I fired my other shot.
Response:
This is intentional. When you have two ships left, you are firing two
shots at a time. In a real sea battle, you cannot call back a shot
after you have committed to firing it. You have to live with your
actions for then and for ever more. In the game of battleship, we are
trying to mimick life at the high-seas as much as possible. In real-life,
you would not have the option of expecting your crewmembers to immediately
cease fire just because the enemy is destroyed. As commander of the ship,
you will forever have on your conscience the needless waste of lives
that were lost when those canons killed poor helpless whales and tuna-fish.
Here, at FreeBSD Inc., we want you to understand that you must face the
consequences of your actions. Consider the game battleship merely as
preparation for the real world.
Also, expact to be hearing from markm@grondar.greanpeace.za very soon.
I don't imagine that he will be in the least bit pleased with your
actions.
I'm sorry it had to be like this. You made your own bed when you
started killing poor helpless innocent (and most importantly!) photogenic
whales and tuna-fish.
Please enjoy the remainder of your stay with FreeBSD Inc..
Come again!
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