Date: Thu, 08 Oct 1998 15:46:43 +0930 (CST) From: "Daniel O'Connor" <doconnor@gsoft.com.au> To: Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com> Cc: shocking@bandicoot.prth.tensor.pgs.com, "Jordan K. Hubbard" <jkh@time.cdrom.com>, =?iso-8859-1?Q?=F3=C5=D2=C7=C5=CA_=EF=D3=CF=CB=C9=CE?= <osa@etrust.ru>, multimedia@FreeBSD.ORG, Martin Cracauer <cracauer@cons.org> Subject: Re: About Quake, SVGA-libs ... Message-ID: <XFMail.981008154643.doconnor@gsoft.com.au> In-Reply-To: <199810080606.OAA28772@ariadne.tensor.pgs.com>
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On 08-Oct-98 Stephen Hocking-Senior Programmer PGS Tensor Perth wrote: > > it doesn't BBQ your syscons.. (Its really hard to change vty's when > > your keyboard is in raw mode :) > Note that quake2 v3.19 has a glx renderer, allowing it to use X for keyboard/mouse, bypassing > the need for qkHackLib & SVGAlib altogether. It runs rather sweetly. It does? Wohoo :) I'll have to upgrade then :) (Not that I play much Q2.. Team Fortress kicks ass ;) --------------------------------------------------------------------- |Daniel O'Connor software and network engineer for Genesis Software | |http://www.gsoft.com.au | |The nice thing about standards is that there are so many of them to| |choose from. -- Andrew Tanenbaum | --------------------------------------------------------------------- To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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