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Date:      Wed, 27 Mar 2019 08:02:55 +0000 (UTC)
From:      Bruce Evans <bde@FreeBSD.org>
To:        src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org
Subject:   svn commit: r345568 - head/lib/libvgl
Message-ID:  <201903270802.x2R82tmk014209@repo.freebsd.org>

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Author: bde
Date: Wed Mar 27 08:02:55 2019
New Revision: 345568
URL: https://svnweb.freebsd.org/changeset/base/345568

Log:
  Fix copying of bitmaps in depths > 8.  This fix is complete, except different
  depths for the source and target are not supported.  The bits for higher
  numbered planes (mostly for red) were either not copied or were copied to
  lower numbered planes for nearby pixels.
  
  Quick fix for creation of mouse cursor bitmaps in all depths.   This fix is
  only complete for the default lightwhite cursor with a black frame.
  
  Even the lightwhite and black colors are hard to find.  The templates
  use 0xff for lightwhite, but that means brightblue in the simplest mode
  (Truecolor depth 24).  Other modes are even more complicated -- they are
  singly or doubly indirect throught palette(s) and changing of the palettes
  by applications is supported.
  
  Details:
  
  Replicate the template value for Truecolor modes to fill out the target
  depth (and more for depths not a multiple of 8).  Do this for every
  drawing of the cursor so that it sort of works for mouse cursor bitmaps
  set by applications.
  
  Use 0xf for lightwhite in most other modes.  Only do this for the
  default cursor so that it doesn't affect mouse cursor bitmaps set by
  applications.  0xf mostly works because it was originally for CGA
  lightwhite and is emulated using 1 or 2 indirections on EGA and VGA.
  0x3f (EGA white) and 0xff (VGA black) direct palette indexes mostly
  don't work since backwards compatibility inhibits or prevents them
  representing lightwhite.  But 0x3f (EGA white) must be used for mode
  37 (VGA_MODEX) (320x240x8 V) since this mode is closer to EGA than VGA.

Modified:
  head/lib/libvgl/bitmap.c
  head/lib/libvgl/mouse.c

Modified: head/lib/libvgl/bitmap.c
==============================================================================
--- head/lib/libvgl/bitmap.c	Wed Mar 27 03:02:54 2019	(r345567)
+++ head/lib/libvgl/bitmap.c	Wed Mar 27 08:02:55 2019	(r345568)
@@ -325,13 +325,13 @@ __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
   if (src->Type == MEMBUF) {
     for (srcline=srcy, dstline=dsty; srcline<srcy+hight; srcline++, dstline++) {
       WriteVerticalLine(dst, dstx, dstline, width, 
-	(src->Bitmap+(srcline*src->VXsize)+srcx));
+        src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes);
     }
   }
   else if (dst->Type == MEMBUF) {
     for (srcline=srcy, dstline=dsty; srcline<srcy+hight; srcline++, dstline++) {
       ReadVerticalLine(src, srcx, srcline, width,
-	 (dst->Bitmap+(dstline*dst->VXsize)+dstx));
+        dst->Bitmap+(dstline*dst->VXsize+dstx)*src->PixelBytes);
     }
   }
   else {

Modified: head/lib/libvgl/mouse.c
==============================================================================
--- head/lib/libvgl/mouse.c	Wed Mar 27 03:02:54 2019	(r345567)
+++ head/lib/libvgl/mouse.c	Wed Mar 27 08:02:55 2019	(r345568)
@@ -99,7 +99,7 @@ VGLMousePointerShow()
   VGLBitmap buffer =
     VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf);
   byte crtcidx, crtcval, gdcidx, gdcval;
-  int pos;
+  int i, pos, pos1;
 
   if (!VGLMouseVisible) {
     VGLMouseVisible = 1;
@@ -109,10 +109,15 @@ VGLMousePointerShow()
     gdcval = inb(0x3cf);
     __VGLBitmapCopy(VGLDisplay, VGLMouseXpos, VGLMouseYpos, 
 		  &VGLMouseSave, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
-    bcopy(VGLMouseSave.Bitmap, buffer.Bitmap, MOUSE_IMG_SIZE*MOUSE_IMG_SIZE);
+    bcopy(VGLMouseSave.Bitmap, buffer.Bitmap,
+          MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*VGLDisplay->PixelBytes);
     for (pos = 0; pos <  MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
-      buffer.Bitmap[pos]=(buffer.Bitmap[pos]&~(VGLMouseAndMask->Bitmap[pos])) |
-			   VGLMouseOrMask->Bitmap[pos];
+      for (i = 0; i < VGLDisplay->PixelBytes; i++) {
+        pos1 = pos * VGLDisplay->PixelBytes + i;
+        buffer.Bitmap[pos1] = (buffer.Bitmap[pos1] &
+                               ~VGLMouseAndMask->Bitmap[pos]) |
+                              VGLMouseOrMask->Bitmap[pos];
+      }
     __VGLBitmapCopy(&buffer, 0, 0, VGLDisplay, 
 		  VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
     outb(0x3c4, crtcidx);
@@ -205,8 +210,22 @@ int
 VGLMouseInit(int mode)
 {
   struct mouse_info mouseinfo;
-  int error;
+  int error, i, mask;
 
+  switch (VGLModeInfo.vi_mem_model) {
+  case V_INFO_MM_PACKED:
+  case V_INFO_MM_PLANAR:
+    mask = 0x0f;
+    break;
+  case V_INFO_MM_VGAX:
+    mask = 0x3f;
+    break;
+  default:
+    mask = 0xff;
+    break;
+  }
+  for (i = 0; i < 256; i++)
+    VGLMouseStdOrMask.Bitmap[i] &= mask;
   VGLMouseSetStdImage();
   mouseinfo.operation = MOUSE_MODE;
   mouseinfo.u.mode.signal = SIGUSR2;
@@ -236,6 +255,8 @@ VGLMouseStatus(int *x, int *y, char *buttons)
 int
 VGLMouseFreeze(int x, int y, int width, int hight, u_long color)
 {
+  int i, xstride, ystride;
+
   if (!VGLMouseFrozen) {
     VGLMouseFrozen = 1;
     if (width > 1 || hight > 1) {		/* bitmap */
@@ -260,8 +281,11 @@ VGLMouseFreeze(int x, int y, int width, int hight, u_l
       if (VGLMouseShown &&
           x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
           y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
-        VGLMouseSave.Bitmap[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)] =
-          (color);
+        xstride = VGLDisplay->PixelBytes;
+        ystride = MOUSE_IMG_SIZE * xstride;
+        for (i = 0; i < xstride; i++, color >>= 8)
+          VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
+                              (x-VGLMouseXpos)*xstride+i] = color;
         if (VGLMouseAndMask->Bitmap 
           [(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
           return 1;



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