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Date:      Mon, 10 Oct 2005 12:59:06 +0000
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        Jean-Marc Zucconi <jmz@FreeBSD.org>
Cc:        cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org
Subject:   Re: cvs commit: ports/games/doom Makefile ports/games/doom/files patch-ag patch-sndserv__soundsrv.c patch-sndserv__wadread.c
Message-ID:  <20051010125906.GA3640@FreeBSD.org>
In-Reply-To: <200510101133.j9ABXWg4000289@repoman.freebsd.org>
References:  <200510101133.j9ABXWg4000289@repoman.freebsd.org>

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On Mon, Oct 10, 2005 at 11:33:31AM +0000, Jean-Marc Zucconi wrote:
> jmz         2005-10-10 11:33:30 UTC
> 
>   FreeBSD ports repository
> 
>   Modified files:
>     games/doom           Makefile 
>     games/doom/files     patch-ag 
>   Added files:
>     games/doom/files     patch-sndserv__soundsrv.c 
>                          patch-sndserv__wadread.c 
>   Log:

	...

>   Replace post-patch with real patch files.

I've always been under impression that we try to avoid creating trivial
patches when desired functionality can be implemented using some
inplace-editing tools.  Could you elaborate on what you've done here?

Thanks!

./danfe



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