Date: Mon, 10 Oct 2005 12:59:06 +0000 From: Alexey Dokuchaev <danfe@FreeBSD.org> To: Jean-Marc Zucconi <jmz@FreeBSD.org> Cc: cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org Subject: Re: cvs commit: ports/games/doom Makefile ports/games/doom/files patch-ag patch-sndserv__soundsrv.c patch-sndserv__wadread.c Message-ID: <20051010125906.GA3640@FreeBSD.org> In-Reply-To: <200510101133.j9ABXWg4000289@repoman.freebsd.org> References: <200510101133.j9ABXWg4000289@repoman.freebsd.org>
next in thread | previous in thread | raw e-mail | index | archive | help
On Mon, Oct 10, 2005 at 11:33:31AM +0000, Jean-Marc Zucconi wrote: > jmz 2005-10-10 11:33:30 UTC > > FreeBSD ports repository > > Modified files: > games/doom Makefile > games/doom/files patch-ag > Added files: > games/doom/files patch-sndserv__soundsrv.c > patch-sndserv__wadread.c > Log: ... > Replace post-patch with real patch files. I've always been under impression that we try to avoid creating trivial patches when desired functionality can be implemented using some inplace-editing tools. Could you elaborate on what you've done here? Thanks! ./danfe
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?20051010125906.GA3640>